Design & Development: Good Feats!
I actually like the idea of Martial powers being referred to as "Feats". I can just imagine the upset over "X is named Y now! THE HORROR", but I think it fits more appropriately than Exploits.
I actually like the idea of Martial powers being referred to as "Feats". I can just imagine the upset over "X is named Y now! THE HORROR", but I think it fits more appropriately than Exploits.
Thank god.Many of the feats that ended up in the Player's Handbook are translations of feats in the previous edition, including Alertness, Far Shot, Skill Focus, and Toughness. Because of the amount of time we spent bringing these familiar names forward, I don't think we spent enough time exploring the new territory that feats offer in 4th Edition. Since finishing the Player's Handbook, we've thankfully been exploring that territory more, as shown in the feats in upcoming books, like Player's Handbook 2.