MaximumHavoc
First Post
level 1, 2 infernal spells, none with fire or fear keywordWith the 16 to INT, CHA and CON stats given, there are two encounter powers that, while they don't give a bonus based on having the infernal pact, they do have fire/fear keyworded.
my discussion was limited to infernal spells. i am aware of what you are pointing out.
from a flavor standpoint, i think that a warlock who takes half his spells outside of his pact really is not playing his pact and is diluting the roleplay of the pact.
this brings to mind the strength paladin dilemma, albiet, not as extreme. a player should be able to play a particular pact to its fullest. multiclassing should be an option, not a necessity. imo, fire and fear and hellfire blood are natural fits for the infernal pact, but that pact does not actually deliver for those things, as i have already pointed out.With INT 16, it's easy to multiclass into wizard, which provides access to more fire based powers. There is also the sorceror class (now), which can give more charisma based attacks if the focus is on charisma as the secondary instead of intelligence. Arcane power can help with this to some extent, perhaps.
yes, i did mean the infernal pact paragon path. thank you for clarifying that.Do you mean 19? Or are you referring to the power from the paragon path, assuming that no other paragon path would/could be taken? Because the only Infernal spell at 19 has fire, albeit has no attack roll [but does have a damage roll]
If you are referring to the paragon path, the tiefling have a racial paragon that has both the encounter and daily power having fire damage, uses con/int/cha (your choice) as the attack stat.
phb daily attack spells
level 20, 1 infernal spell, none with fire or fear keyword
my discussion was limited to phb. i am aware of what you are pointing out.
see above.And a star pact spell, with the con power that has both fire and fear. Both the infernal and star pact spells at that level have no special benefits based on which pact you use. Ignoring powers that don't have the word Infernal doesn't really say anything about what an infernal warlock can or cannot do. There is nothing that forces a character to grab the infernal power at every level, and a character using that feat would likely do things like pick a multiclass and powerswap where appropriate.
one poster i responded to spoke of star pact and infernal pact. the other poster i responded to spoke of infernal pact. my response to them clearly was limited to information about the infernal pact spells.Also note that star pact has more, and that star pact has con based powers. Also note that the poster suggested 16 to cha, which opened up all warlock powers.
imo, attempting to boost 3 stats throughout a character's career is a nonstarter.
why in the world would a half-elf infernal warlock put an 18 in charisma? if you are suggesting that the infernal warlock keep boosting 3 stats, see above.However, unless you have a half-elf warlock with 18 to con and charisma, you don't get one that is good at all fire/fear based warlock powers, whether with con and charisma. And while the half-elf would be better at hitting all warlock powers, they would likely have no bonus to intelligence, as they would need to put 13 into str to get heavy armor since they had to put 18's into con and charisma.
an infernal warlock should be boosting con and int, using light armor.
i will repeat:One feat, in the long run, isn't much of a cost. In the short term, the warlock only runs into a problem at level 9.
"also note that infernal warlocks get a grand total of 2 spells with the fear keyword." to be clear, this statement is limited to the phb.
in addition, i already have provided information about phb infernal pact spells with the fire keyword.
unless you intend to depend on multiclassing or spells from other pacts, then i do not think that tiefling infernal warlock with hellfire blood is anything to write home about (caveat - materials subsequent to the phb are progessively helping this situtation).
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