Elodan
Adventurer
Some of our best campaigns used Alternity. Hopefully watching what the folks at Sasquatch are going to do.
Links to the design blogs so far for those interested.
Why Alternity
http://www.sasquatchgamestudio.com/alternity-design-blog-1-why-alternity/
Core Mechanic
http://www.sasquatchgamestudio.com/alternity-design-blog-2-the-core-mechanic/
Playtest Report
http://www.sasquatchgamestudio.com/alternity-design-blog-3-a-playtest-escape/
Encounter Design
http://www.sasquatchgamestudio.com/alternity-design-blog-4-encounters-and-improvisation/
Playtest Sign Up
http://www.sasquatchgamestudio.com/alternity-design-blog-5-sign-up-for-playtesting/
Archetypes
http://www.sasquatchgamestudio.com/alternity-design-blog-6-musing-on-archetypes/
Modular Design
http://www.sasquatchgamestudio.com/alternity-design-blog-7-modular-design/
I really like the modular design concept.
Links to the design blogs so far for those interested.
Why Alternity
http://www.sasquatchgamestudio.com/alternity-design-blog-1-why-alternity/
Core Mechanic
http://www.sasquatchgamestudio.com/alternity-design-blog-2-the-core-mechanic/
Playtest Report
http://www.sasquatchgamestudio.com/alternity-design-blog-3-a-playtest-escape/
Encounter Design
http://www.sasquatchgamestudio.com/alternity-design-blog-4-encounters-and-improvisation/
Playtest Sign Up
http://www.sasquatchgamestudio.com/alternity-design-blog-5-sign-up-for-playtesting/
Archetypes
http://www.sasquatchgamestudio.com/alternity-design-blog-6-musing-on-archetypes/
Modular Design
http://www.sasquatchgamestudio.com/alternity-design-blog-7-modular-design/
I really like the modular design concept.