Official Adventure Time RPG Uses New 'Yes And' System

Fans of the popular Adventure Time cartoon will be pleased to hear that the official TTRPG is on its way--using a new game system called the 'Yes And' system, which features custom dice and a storytelling approach. It's coming to Kickstarter in late summer, and also includes an introductory adventure design to teach the system. Publisher Cryptozoic Entertainment is also working with other...

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Fans of the popular Adventure Time cartoon will be pleased to hear that the official TTRPG is on its way--using a new game system called the 'Yes And' system, which features custom dice and a storytelling approach. It's coming to Kickstarter in late summer, and also includes an introductory adventure design to teach the system.

Publisher Cryptozoic Entertainment is also working with other publishers to bring the game to additional rule systems. There's no details yet on what those systems are.

Cryptozoic Entertainment, leading creator of tabletop games, trading cards, and collectibles, in collaboration with Warner Bros. Discovery Global Consumer Products, today announced the upcoming Kickstarter campaign for the Adventure Time: The Roleplaying Game. Fans can sign up to be notified upon launch.

Based on Cartoon Network’s Emmy and Peabody Award-winning animated series, Adventure Time, this innovative roleplaying game offers an immersive and accessible experience for both novice players and seasoned RPG enthusiasts ages 12 and up. At the heart of the Adventure Time: The Roleplaying Game is the "Yes And" game mechanic, developed in partnership with Forever Stoked Creative. The “Yes And” system determines success and failure via a custom set of dice, while encouraging collaborative storytelling and ensuring that players are always engaged. The game’s intuitive storytelling approach will eliminate the need for complex calculations and allow players to focus on the narrative itself.

Adventure Time is one of our favorite properties, so it was the perfect choice for our first roleplaying game,” said John Nee, CEO of Cryptozoic. The series is rich with stories and characters with real heart, and we cannot wait to let players lose themselves in the world, whether they are RPG experts or this is their foray into the genre.”

The game allows players to get as silly or heartfelt as they please, offering a wealth of character customization options. Players can choose from a diverse range of abilities, mixing and matching to create unique characters that suit their playstyle. Alternatively, fans can step into the shoes of beloved Adventure Time characters like Marceline with ready-made character sheets.

The game launches with a variety of adventures, including a learn-by-playing introductory adventure that allows new players to dive into the world of Adventure Time in minutes. As they progress through the initial adventure arc, players will create and explore their own stories.

“We’re excited because the customization options make the possibilities endless,” said Matt Fantastic, Creative Director of Forever Stoked Creative. “Adventure Time fans will love it, but so will anyone who loves to dive headfirst into the world-building and problem-solving that comes with a quality RPG.”

As part of this ambitious project, Cryptozoic Entertainment has partnered with renowned designers and publishers to create zines and supplements that enable players to incorporate different core rule systems. This enables fans to explore Adventure Time using alternative popular roleplaying engines and play with an incredible array of optional rules.

The Kickstarter for the Adventure Time: The Roleplaying Game will launch in late summer. Fans can sign up to be notified when the campaign launches. For the latest campaign news and sneak peaks, including reveals of some of the amazing talent that will be adding content to the campaign, fans can follow Cryptozoic on Facebook and Twitter.


 

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Anon Adderlan

Explorer
Matt Fantastic, Creative Director of Forever Stoked Creative.
Wait, aren't they the one who sought out and assaulted Jeremy Hambly (The Quartering) at #GenCon? What a shame such a whimsical franchise ended up in their hands. Good thing it's being released through #Cryptozoic as they're still permanently banned there.

Looking at the "Yes, and ..." system, I realized that I wanted to make a new TTRPG.

It will be called the Talking to Parents RPG and it will use my new "We'll See" System.
Will it include a 'but mom/dad said yes' die?
 


Whizbang Dustyboots

Gnometown Hero
Given what I've heard of Dungeon/Mutant Crawl Classics, wouldn't it be a bit too lethal for this setting? I'd prefer straight B/X, specifically Old School Essentials.
No one spontaneously explodes in DCC. If the Judge (DM) doesn't throw a bunch of deadly stuff at the characters, they'd be fine. The tone of the game and chaos built into the game's mechanics would be a good fit for Ooo. (As they would for the world of Ralph Bakshi's Wizards, which I will continue touting until Goodman gives into my demands.)
 

darjr

I crit!
No one spontaneously explodes in DCC. If the Judge (DM) doesn't throw a bunch of deadly stuff at the characters, they'd be fine. The tone of the game and chaos built into the game's mechanics would be a good fit for Ooo. (As they would for the world of Ralph Bakshi's Wizards, which I will continue touting until Goodman gives into my demands.)
Yea. For instance higher levels are not as deadly and there are versions that use the engine that are also not as deadly
 

Umbran

Mod Squad
Staff member
Supporter
Wait, aren't they the one who sought out and assaulted Jeremy Hambly (The Quartering) at #GenCon? What a shame such a whimsical franchise ended up in their hands. Good thing it's being released through #Cryptozoic as they're still

Mod Note:
This thread is NOT going to become a Matt Fantastic / Jeff Hambly mud-slinging contest. I hope that's clear enough.
 

No one spontaneously explodes in DCC. If the Judge (DM) doesn't throw a bunch of deadly stuff at the characters, they'd be fine. The tone of the game and chaos built into the game's mechanics would be a good fit for Ooo. (As they would for the world of Ralph Bakshi's Wizards, which I will continue touting until Goodman gives into my demands.)
I actually just saw Wizards, recently. It was pretty alright. I full-on cheered during the final showdown between Blackwolf and Avatar, that was nuts. Also Elinore... being Elinore (Bakshi's going to Bakshi). Don't know how you expand on it, outside of a near-past prequel or a LotR-style, side-stories, format.

Also, doing a proper dive into DCC and, past the "funnels" and the "non-standard" dice (what in the Nightosphere is a D7), it looks alright. Would still prefer OSE (with Ascending Armor, preferably), but DCC would definitely work, too.
 

Parmandur

Book-Friend
Also, doing a proper dive into DCC and, past the "funnels" and the "non-standard" dice (what in the Nightosphere is a D7), it looks alright. Would still prefer OSE (with Ascending Armor, preferably), but DCC would definitely work, too.
The funnels get a lot of attention, but they are just one-shots for a character creation session. Everyone who survives hits Level 1, and from then on the game isn't ridiculously deadly. The point is to come out with a character you didn't "build" in any way, truly random generation, with a shared trauma backstory for any Le el 1 character.

A d7 is built along similar lines to a d10. The point of the funny dice is basically equivalent to Advantage/Disadvantage in 5E, except that they stack: a d20 is the assumed roll for a lot of things, but that can be bumped all the way up to 30, or all the way down to a d2 if things are bad enough....
 
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Whizbang Dustyboots

Gnometown Hero
I actually just saw Wizards, recently. It was pretty alright. I full-on cheered during the final showdown between Blackwolf and Avatar, that was nuts. Also Elinore... being Elinore (Bakshi's going to Bakshi). Don't know how you expand on it, outside of a near-past prequel or a LotR-style, side-stories, format.
I'd do it as DCC vs. MCC, basically, with each nation running mostly off of one game system. I'd set it post-Blackwolf and replace the dug-up Nazi tech with other, later horrors of humanity's technological age. Fantasy heroes trying to stop a nuke from being dropped on the fantasy kingdoms, for instance.
 

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