Adventure Time TTRPG Drops "Yes And" System, Switches To 5E

Changed made based on feedback from fans.

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When the Adventure Time roleplaying game was announced back in June, it was going to be using a brand new RPG system called the "Yes And" system, which involved dice which had Yes and No on one die, and things like And or But on the other.

However, publisher Cryptozoic Entertainment has recently indicated that, following fan feedback, the upcoming Kickstarter will now be powered by 5E instead. The update was included last week as part of the FAQ in its current Adventure Time card game Kickstarter.

Has Adventure Time: The Roleplaying Game changed since you announced it a few months ago?

Yes, we made the decision to make it a 5e experience, based on feedback from fans. That doesn’t mean the game shown at Gen Con earlier this year won’t be released too, but the main offering in the upcoming Kickstarter will be the 5e RPG.
 

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aramis erak

Legend
In 2024, it's super-weird that rights-holders don't realize that not letting a licensee produce a PDF doesn't mean that PDFs won't be out there, just that your fans won't be able to give you money for them. The music industry figured this out almost 20 years ago.
No, it's not super weird. Unusual, yes.
See, Star Wars is also so restricted... and it's arguably the largest licensed property in the industry. Lots of pirate PDFs... including all editions.

It's a lack of understanding of the changing marketplace. The transformation in the last 20 years has been astonishing.
 

Whizbang Dustyboots

Gnometown Hero
It's a lack of understanding of the changing marketplace. The transformation in the last 20 years has been astonishing.
The MBAs who are making these decisions all graduated from Wharton, or wherever, after iTunes showed that the way to (effectively) beat piracy was with legal options, not prosecution. It's willful stupidity at this point, 20 years on.
 

aramis erak

Legend
The MBAs who are making these decisions all graduated from Wharton, or wherever, after iTunes showed that the way to (effectively) beat piracy was with legal options, not prosecution. It's willful stupidity at this point, 20 years on.
Not entirely; there's the "PDFs are software" element, too. That's where a large part of the Disney restrictions were blamed on.

(PostScript is a turing complete programming language, which just happens to be optimized for drawing on paper... and PDF is a container for post-script and a variety of other media formats. Reading your PDF, you're actually using a virtual PostScript machine ad being shown a chunk of a virtual page...)
 

DarkCrisis

Reeks of Jedi
So, while I'm not going to pull my pledge I am kind of frustrated with their stretch goals.

Stretch Goals for basic buy in at about $100 get extra NPCs/Monsters, more adventure pages and some book marks. Those at the $200 tier get a bit more.

Most of the goals are just an opportunity to spend more money. "You've unlocked the ability to buy more dice!" "You've unlocked the ability to buy a one shot adventure!" Etc etc I find it all kind of lame on the stretch goals part.

Still, can't wait to actually have the stuff in hand so I can read them and play them with my group.
 

Whizbang Dustyboots

Gnometown Hero
Most of the goals are just an opportunity to spend more money. "You've unlocked the ability to buy more dice!" "You've unlocked the ability to buy a one shot adventure!" Etc etc I find it all kind of lame on the stretch goals part.
Monte Cook Games does that a lot, too. I'm not sure they get much benefit from the stretch goal hype cycle if the new "goal" is "we'll sell you some cards with NPCs on them," or whatever.

Either offer more stuff for sale or don't.
 
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DarkCrisis

Reeks of Jedi
Monte Cook Games does that a lot, too. I'm not sure they get much benefit from the stretch goal hype cycle if it the new "goal" is "we'll sell you some cards with NPCs on them," or whatever.

Either offer more stuff for sale or don't.

Exactly! I have zero hype for the stretch goals.

I'd love the magic item cards and random encounter cards but not enough to spend an extra $20-40-$100+
 
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