Kobold Avenger
Legend
Let's say you design a bunch of subclasses designed with a single element (Fire, Water, Eath and Air) as it's primary theme. What would these subclasses be like?
Like what would a Fire Paladin or Fire Bard have in their design and concept?
Or an Earth Rogue?
I know some of them are going to be things like: "Fire? That means a lot of fire damage!" or "Earth? That means toughness and strong physical defenses!"
But using these ideas how would one approach designing such things, whether it be through mechanics or the story concept of such subclasses?
Like what would a Fire Paladin or Fire Bard have in their design and concept?
Or an Earth Rogue?
I know some of them are going to be things like: "Fire? That means a lot of fire damage!" or "Earth? That means toughness and strong physical defenses!"
But using these ideas how would one approach designing such things, whether it be through mechanics or the story concept of such subclasses?