I also have mixed feelings with this combat example. On one hand it reads spectacular, on the other it seems that combat becomes more complicated.
As I read it correctly, the dragon has free actions, two standard actions, one move action and one immediate action per round. The whole combat looks very dynamic but I fear at the cost of simplicity.
So do immediate actions replace AOO or are they in addition to them? If in addition, the whole thing will become even more complicated and unmanageable.
Furthermore, I especially do not like the mentioning of the cleric hitting the dragon and at the same time healing the wizard because of a successful attack *bah*. This has something of japanese console-RPGs to me, not quite what I like...guys running around with spiked hair, swinging swords four-times the length of their own height...
So, guess I will wait for some more examples for clarifications...
As I read it correctly, the dragon has free actions, two standard actions, one move action and one immediate action per round. The whole combat looks very dynamic but I fear at the cost of simplicity.
So do immediate actions replace AOO or are they in addition to them? If in addition, the whole thing will become even more complicated and unmanageable.
Furthermore, I especially do not like the mentioning of the cleric hitting the dragon and at the same time healing the wizard because of a successful attack *bah*. This has something of japanese console-RPGs to me, not quite what I like...guys running around with spiked hair, swinging swords four-times the length of their own height...
So, guess I will wait for some more examples for clarifications...