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Design & Dev: Monsters (DRAGONS!)

Shade said:
I wanted to make a clever link to that buffalo-like creature from mythology that leaves trails of flaming excrement...but for the life of me I can't remember what it's called. Anyone?

Personally, I'd call it either a "buffa-load" or a "buffa-loaf," but I don't think that's what you were asking. ;)
 

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frankthedm said:
I can't be the only one who imagines the attack as a blast of fiery flatulence.

Fart out fire, spit flaming loogies, sounds like there is going to be a fair amount of humors this edition....

That would be the catoblepas, according to medieval bestiaries. I can't believe Gary left that out!
 

Yair said:
[pet peeve]
I HATE that standard actions are called standard actions.
Player: "So, I attack. That's a standard action, right?"
DM: "Well, it's part of it. A standard action is attacking plus moving. And taking a Swift action, too, really."
Player: "So... a Standard Action is making a standard action (attacking), and other actions as well?"
DM: "Yes."
Player: "Then what are they calling those actions your'e doing as your standard actions by themselves? Without the extra stuff?"
DM: "Errrg... they used to call them Partial Actions. Now... they just call them standard actions."
Player: "That's a good way to confuse people they've got there... wait a moment, I can regain my focus as a MOVE action?! I don't move to regain my focus, I stand still! Boy, this game has some sucky terminology..."

I just wish they'd change things to a Main Action and Secondary Action instead of Standard and Move. It's simpler saying "In a round the standard thing you do is take one main, one secondary, one swift, and any number of free actions. A full action takes up both the main and secondary slots." Your "standard action" might be to attack and then move, but it shouldn't be a Standard Action!
[/per peeve]

I just don't see how renaming Standard Actions to Main Action and Move Action to Secondary Action will change things. It's a change in terminology granted but that's it.

Saga Edition does what you just say. You have 1 standard action, 1 move action, and 1 swift. Standard actions are for attacking or doing special abilities. You can ditch it to become an extra move equivalent action. You can ditch all 3 actions to perform a full round action.
 

The_Universe said:
So, somebody slap me if we've seen any sort of answer to this...but are iterative attacks really gone?

If SWSE is a guide, then yes, you no longer get iterative attacks for free. Instead their are weapons and feats that allow you to use a weapon more than once in a round at a minus. The quote from the class preview about the fighter choosing the weapon because Rain of Blows gives him multiple attacks seems to fit with that idea.
 


Destil said:
I'm guessing the slow is a side effect of whatever polar ray type effect the wizard used. Sounds like a good ability for a high level wizard: xd6 cold damage, fort save or be slowed for y rounds.

Mabye the slowing aspect is a per encounter ability, but the cold damage is at will? That would be pretty cool, one flexible attack that you have a lot of options with... (freeze a foe solid on a failed save and slowed even on a successful save if you use it as a per day?)

No no no!

Read it again. The Dragon isn't 'slowed' in any way.

The author is just using figurative language to say that the cold damage didn't significantly hinder the dragon (i.e. "it didn't slow it up")

:)
 

fuindordm said:
That would be the catoblepas, according to medieval bestiaries. I can't believe Gary left that out!

No, the catobelopas had a heavy head on the end of a long neck and its gaze meant instead death.

The actual creature in question is the Bonacon (described by Pliny)

Cheers
 

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