Ha! OK. Just making sure I hadn't missed it.ThirdWizard said:We don't know yet.
Ah, not really. Doubling the numbers to get an EL +2 doesn't work infinitely. It works up to and until you get an EL that is 8 higher than the CR of the composite creatures. Take a look at the XP charts.Szatany said:Nope, there is this monster in Monsters of Faerun that casts Magic Missile as 9 level sorcerer or something. I had a swarm of, like 64 of them IIRC, resulting in CR 21 (it was cr 7 I believe and each doubling adds +2 to CR).
Not only it did, in this case, but it made the enemy almost unbeatable. The joy of magic missileJhaelen said:Ah, not really. Doubling the numbers to get an EL +2 doesn't work infinitely. It works up to and until you get an EL that is 8 higher than the CR of the composite creatures. Take a look at the XP charts.
Using more than 16 monsters of a kind doesn't really increase the threat any further.
Plane Sailing said:The actual creature in question is the Bonacon (described by Pliny)
Yep. It's the terminology I'm bitching about.charlesatan said:I just don't see how renaming Standard Actions to Main Action and Move Action to Secondary Action will change things. It's a change in terminology granted but that's it.
Here’s just a taste of what a fight against an ancient dragon might feel like
* On the dragon’s turn, the first thing it does is burst out in an inferno of flame, searing every PC within 25 feet—a free action. Then, with a standard action, it slashes out at the fighter and the cleric with its two front claws (even though they’re both 20 feet away). As another free action, it uses its tail to slap the rogue, who was trying to sneak up behind it, and pushes her back 10 feet. It’s getting angry at the wizard, so it uses a special ability to take another standard action: it spits a ball of fire at the wizard, setting him on fire. It has a move action left, which it uses to fly into a better position for its breath weapon. That ends the dragon’s turn.
It’s the fighter’s turn. He charges the dragon and manages to land a solid blow, dropping the dragon down below half its hit points. Oh—that gives the dragon the opportunity use its breath weapon as an immediate action. A huge cone of fire bursts from the dragon’s mouth, engulfing all four PCs. But at least the dragon is below 500 hit points!
Now the rogue moves around to flank with the fighter. Ordinarily, that would let the dragon use its tail slap again as an immediate action, but the dragon has used its immediate action already. That’s lucky for the rogue, who actually gets to make an attack this round! Unfortunately, she fails to hit the dragon’s AC of 49.
The wizard fails to put out the fire, so he takes more damage. Worse yet, the dragon’s breath scoured away the wizard’s fire resistance, so he takes the full amount. He blasts the dragon with a ray of freezing cold, but this isn’t 3rd Edition. The dragon takes normal damage, but it’s not enough to slow it down.
Finally, the cleric is up. Calling on the power of her god, she swings her halberd at the dragon—a critical hit! The damage isn’t bad, but even better, the wizard gets a nice surge of healing power.
He’s going to need it—it’s the dragon’s turn again.
A'koss said:Hmmm... Dragons with over 1,000 HP. I still hope the CR for the mightiest ones don't exceed ~24. I don't want generic dragons being able to compete 1-on-1 with Demon Lords and the like...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.