Klaus said:
When he says "jettison necrotic", he meant "from the shadow magic powers". Which I agree. So he found two ways of making necromancy powers useful against necrotic-resistant foes: disrupt undead and the "if the target is undead, this other bad thing happens to it" angle.
Ah, okay. In that case, I'd agree with the idea that making necromancers not deal necrotic damage is not what I would expect.
I'm a fan of some of the features of his way to fix the Resistance Problem, it just seems like a lot of scrambling to do something that a blanket ignore resist (or a blanket "if you deal necrotic damage to something with necrotic resistance, X happens") would accomplish quicker, easier, with less word count, less brain space, and more interesting results. Sticking the effects in powers limits their application to those powers and those specific effects.
It's certainly useful for backwards compatibility! A blanket resist would have meant that other wizards or multiclasses selecting necromancer spells would not be able to overcome the resistance; currently, the powers are useful for a wizard looking for ways around the undead problem.
But it's not as useful for future-proofing. If I'm playing a pryomancer, and a new fire spell comes out, I can use it to the greatest extent of my ability. If I'm playing a necromancer, and a new necrotic spell comes out, I can use it, but it won't be as useful as the powers designed for me. Which sort of exacerbates the problem of if you made Necromancers their own class: I
also can't choose any properly thematic powers outside of my class (or, in this case, outside of my mage school build).
I think it's a great experiment, and there's interesting ideas here, I just believe I'll like the blanket ignore resist more.
UngeheuerLich said:
I guess creatures that resist necrotic and are not undead resist it BECAUSE necromancers should not affect them.
Ever thought about that?
Sure, maybe. But twiddling your thumbs is boring. If I made a creature with resist weapons (so that weapon damage is resisted) and threw it against the party on a regular basis, fighters, rogues, rangers, warlords, and others who use a lot of [W]-type powers would have reason to be annoyed. Similarly, a necromancer who faces a lot of necro resist (non undead) creatures would have reason to be annoyed.
If the goal is to let everyone participate in the indiscriminate slaughter of The Bad Guys, "not affecting them" does not meet that goal.
It's entirely possible that this should not be the goal of combat, but I think that's a tangential discussion.
