Charwoman Gene
Adventurer
To Expand, I think the cards can do something to lift a "who was that king guy again" game into a slightly higher narrative game. I don't think my player driven, soap-opera style game would gain a lot.
Arnwyn said:I'm not sure I understand this "system".
What's the difference between this quest thingy and writing reminder notes to forgetful and/or lazy players?
Me either, but it's more useful and practical advice than is found in the 3E DMG, IMO. The stuff WotC put into the PHB2 and DMG2, helping new players and DMs come to grips with the game, is almost certainly going to be front and center in the 4E books. And that's a good thing, IMO. D&D shouldn't only be available to those able to pass through the gauntlet of "figure out how the hell to play this game or waste $100."Charwoman Gene said:To Expand, I think the cards can do something to lift a "who was that king guy again" game into a slightly higher narrative game. I don't think my player driven, soap-opera style game would gain a lot.
The quest system is a system for assigning appropriate xp rewards for story-driven goals. Very different from reminder notes.Arnwyn said:I'm not sure I understand this "system".
What's the difference between this quest thingy and writing reminder notes to forgetful and/or lazy players?
There isn't much of a real difference. A written reminder is almost exactly what this is, but this suggestion provides a bit more formality to it. A consistent format.Arnwyn said:What's the difference between this quest thingy and writing reminder notes to forgetful and/or lazy players?
Arnwyn said:I'm not sure I understand this "system".
What's the difference between this quest thingy and writing reminder notes to forgetful and/or lazy players?