It seems to oversimplify things. You can have a party that is doing different things for different reasons, and they may not be sure they even want to go all the way with a quest if they don't trust the source (or multiple sources). They may be doing something to see if they wish to go further, or to see if they can trust a source or an idea. The idea of "do this for this" just doesn't seem to work with a more complicated adventure.
I don't object at all to the fact that this sort of thing is most done in video games including WoW. I think motivations and actions can be more complex in RPGs and this sort of removes one of the ways an RPG can really outshine a video game.
I don't object at all to the fact that this sort of thing is most done in video games including WoW. I think motivations and actions can be more complex in RPGs and this sort of removes one of the ways an RPG can really outshine a video game.