Imaro said:
Please show me where it gives an example of a player making their own quest up...even a refrence that this mechanic is intended to be used in such a way.
Whose to say the rogue-paladin-wizard example didn't come from the players? Whose to say that the paladin didn't get the quest from the DM and the wizard talked the DM into making one for him that conflicted?
The blog by Mike Mearls even infers that this is a DM tool. When I say player based...I mean what the player wants to do, not what the DM thinks the character should do.
It is a DM tool because the DM is the ultimate authority in the game he's running. All the claims of "Getting my dog back" is a great quest is fine and dandy, but it doesn't allow a player to override his DM. If any player of mine thinks he can tell me what is acceptable in my games, then he can damned well run it himself.
Wow, I remeber all the heated debates about worldbuilding, relevance and the fact that players shouldn't be forced into exploring or listening to things that don't interest them by a majority of posters on this site ( I of course argued the opposite). Ah, I see now it's better if they are bribed and cajoled into it, even if it's not necessarily what they want to do.
So, it's better for the DM to spend weeks working up a campaign just to have it tossed in the trash because Joe doesn't want to be friends with the Archbishop and goes out of his way to avoid anything the DM wants, all in the name of "player choice." It's the same kind of player that whines about railroading when he's told he can't play a CE drow cleric of Lolth when the campaign is supposed to be about good characters. Wannabe iconoclasts is the term I usually use.
And you've supported everything they've announced about 4e.
Nope. I post in support of things I like. You'll note a distinct lack of support for Dragonborn from me, since I'm neutral on them. Most people, like you, post about negative things (worries and such). I tend to post in response to other people's negativity rather than posting my own.
You comment on EVERYTHING and support EVERYTHING.
I don't recall supporting the Dragonborn, nor the removal of the gnome, nor the lack of Frost Giants in the first MM. I also haven't supported the Smite stuff released, as I want full context before I judge something.
And yeah, I comment on almost everything, because these are supposed to be discussion forums. Got a problem with that?
Huh, roleplaying out a social encounter (if it helps overcome a particular challenge) does reward xp, non-combat tasks do reward xp, what are you talking about?
So, point out the experience reward for winning a footrace? Bobbing for apples? Making orphans happy by providing a bard for entertainment? There's a lot more to story awards than "I bypassed a CR 6 goblin using social skills instead of combat."
When you as a DM tell me I must capture the spies alive and return them to the archbishop for x experience...that's not the things you're talking about above.
See, there you go, with that whole "you must do this" nonsense. You're making up this sudden inability to make your own decisions because the DM gave you some kind of objective that an NPC wants accomplished. Nothing is stopping you from giving the Archbishop the finger and helping the spies. In fact, if you have a DM worth his salt, he'd have a quest card ready for you if you decide to do that.
The only person claiming that quests are carved into stone is you. Your entire argument is built upon the premise that "absence of proof is proof of absence."