Pale
First Post
Tquirky said:The players don't have the DM's notes. And it's very, very possible for them to miss things, or not make the connections that seem so obvious at the DM's end of the table. Especially when there's a week between sessions, or when the players just plain aren't as interested in your world, NPCs and plots as you are (shock! horror!).
What are you going to do, say "stop play, you've missed something important, refer to your notes for 5 minutes and get back to me"? Er, no, I'll take the cards over that thanks.![]()
Ummm... no. I'm talking about DM prep work that involves player-made notes. Nothing more. I moved off the quest thing in my discussion with you, so I don't know how that popped back in as some kind of 'during play' thing.
In any case, since we weren't on the same page:
If they aren't making connections then you're being too vague in your presentation for your players. I don't think that it's a good idea to jump right to hitting them in the head with a hammer, so to speak.