JohnSnow
Hero
Reynard said:There is an important point in here. Very often when an "old schooler" like me rails against some new-fangled 4E element, pro-4E folk often suggest to simply housefule it back to the way I like it. That's fine and dandy, but the presumption is that 4E is going to be introducing a whole new generation to D&D, what it's base assumptions are and how it is played. I think, as a 22 year player, I have a right to be a little concerned about the future of the hobby -- and my place in it when trying to recruit new players -- based on this fact.
And you, and many of the others who are "troubled" by this, are assuming that there isn't anything in the DMG about creating mini-Quest awards for filling character-specific goals. If the DMG has advice about taking player-designated "character goals" and designating them as quests or even mini-quests, would that change your opinion of this approach?
This is especially amusing to me in light of what was actually said in the Design & Development article...
Design & Development said:Quests can be major or minor, they can involve the whole group or just a single character's personal goals, and they have levels just like encounters do. Completing a quest always brings a reward in experience points.
So, we've been told explicity that a character's personal goals can be turned into quests. It seems to indicate that they're just trying to give guidelines to new DMs on ways to make the game more than just a series of encounters. I don't see anything wrong with that.