ThirdWizard
First Post
Imaro said:I read it...and in the end you. as a DM, are creating random quests which may or may not be taken. Thus what was the poiint of creating these quests in the first place? Does this increase or decrease wasted prep-time? IMHO it increases it, and if the quests are thrown to the wind and not used it is wasted prep-time. If anything this is a stronger argument for not trying to precisely codify "quests" and/or making them a player/character driven mechanic.
This runs counter to the rest of your arguments, which, if I read correctly, are in favor of the PCs doing what they want. (If you weren't, I don't see how you could dislike the quest idea...) But, here, you're saying that it is a bad thing to have lots of options because it increases DM prep time. But, if you're going to have options open to them anyway, then you must have found some solution that you're not telling us about.
Unless you think writing down a few lines of text on a note card during a session is increasing prep time?
Could you clarify this?