FX Basics
In this section we will put the Powers, called '
Attributes' in anime d20.
I will make a short comment on each power:
[Sblock=Attributes]
('Attributes' will be renamed to 'Powers')
Adaptation - no changes
Alternate Form  - Will be split in a 'Compound Power' and 'Become d20 Creature' option (the terms are not final).
Animal Friendship  - not used at it is. Can maybe used as template for skill increase powers.
Armour  - Cost and Progression cost should be halved. Renamed to 'Protection' to avoid confusion with 'Armor' -> Equipment.
Art of Distraction  - not used
Attack Combat Mastery  - Delete part about Combat Skills. Change cost to 2/ level.Renamed to 'Attack Mastery'.
Aura of Command  - not used
Combination Attack  - not used. An option for combining attacks will be added to the Combat section.
Computer Scanning  - no change (maybe progression)
    
Contamination  - not used.
Damn Healthy!  - gives 5 HP instead of d8. Renamed to 'Tough'
Defence Combat Mastery  - renamed to Defence Mastery
Divine Relationship  - renamed to Luck and is now a feat.
Duplicate  - no change. Can also be used as template for a summon power.
Dynamic Sorcery  - not used
Elasticity  - the bonus to grappling needs to be re-viewed.
Energy Bonus  - not used. We will not use 'Energy Points'
Enhanced [Ability]  - see sub-chapter below
Environmental Control  - no change
Exorcism  - not used
Extra Arms  - remove reference to 'Extra Attacks Attribute'
Extra Attacks  - will get a level limit
Extra Defences  - not used
Features  - no changes
Flight  - uses same progression as 'Speed'.
Flunkies  - only 2/Rank version is available as a Feat. Renamed to 'Minions'
Force Field  - delete 'Uses Energy' option.
Healing  - no changes (?)
Heightened Awareness  - not used. See 'Animal Friendship'
Heightened Senses  - Renamed 'Super-Senses'
Highly Skilled  - no changes
Hyperflight  - Effect becomes descriptive.
Immunity  - individual ranks need to be re-worked.
Insubstantial  - only Rank 5 (ignore matter) and 6 (ignore matter and energy) are available. Rank 6 requires to specify one exception.
Invisibility  - renamed 'Concealment'
    
Item of Power  - renamed 'Device'. No longer available attributes cannot be chosen as Powers.
Jumping  - not used
Magic  - not used
Massive Damage  - no change (?)
Mechanical Genius  - not used. Will add gadgetiering rules later
Metamorphosis  - offensive use becomes a 'Special Attack' option.
Mimic  - no changes (?)
Mind Control  - ???
Mind Shield  - no changes
Natural Weapons  - no changes
Organisational Ties  - becomes a Feat
Own a Big Mecha  not used (yet)
Personal Gear  - becomes a feat
Pet Monster  - not used
Place of Power  - not used
Pocket Dimension  - maybe changing the cost
Power Defence  - not used
Projection - renamed 'Illusion'
Regeneration  - costs 6 CP, but always regenerates 5HP/rank.
Reincarnation  - no change
Rejuvenation  - not used
Sensory Block  - renamed 'Obscure', increased cost or smaller area.
Servant  - renamed 'Sidekick'
Sixth Sense  - no change but will perhaps become part of 'Super-Senses'
Size Change  - 
Special Attack  
Special Defence  
Special Movement  
Speed  
Spirit Ward  
Superstrength  
Swarm  
Telekinesis  
    
Telepathy  
Teleport  
Train a Cute Monster  
Transmutation  
Tunnelling  
Unique Attribute  
Unknown Superhuman Power  
Water Speed  
Wealth   
[/Sblock]
New Powers
Sphere Mastery-
Uncanny Dodge (?)-
Enhanced (Ability):
Enhanced (Skill)
Cost: 1 Point/Rank
Relevant Ability: Wisdom
Progression: The character gains a +2 bonus/Rank to specific Ability/Skill checks
Limitations / Power Level cap:
still in progress..