D&D 5E Designing The Archwarrior: The Martial Equivalent to the Archmage

Which features should the Martial Equal to an Archmage NPC have?

  • 2 attacks per Action

    Votes: 0 0.0%
  • 3 attacks per Action

    Votes: 1 33.3%
  • 4 attacks per Action

    Votes: 1 33.3%
  • 5 or more attacks per Action

    Votes: 1 33.3%
  • No Fighting Styles

    Votes: 0 0.0%
  • 1 Fighting Style

    Votes: 0 0.0%
  • 2 Fighting Styles

    Votes: 2 66.7%
  • 1 Second Wind per short or long rest

    Votes: 0 0.0%
  • 2 Second Winds per short or long rest

    Votes: 3 100.0%
  • 1 Action Surge per short or long rest

    Votes: 0 0.0%
  • 2 Action Surges per short or long rest

    Votes: 2 66.7%
  • More than 2 Action Surges per short or long rest

    Votes: 1 33.3%
  • Indomintable 3/day

    Votes: 1 33.3%
  • Indomintable 4/day

    Votes: 2 66.7%
  • Indomintable 5/day

    Votes: 0 0.0%
  • Extra: Survivor (Champion subclass feature)

    Votes: 0 0.0%
  • Extra: Improved Critical (Champion subclass feature)

    Votes: 2 66.7%
  • Extra: Combat Superiority and Manevers (Battle master subclas feature)

    Votes: 1 33.3%
  • Extra: Unwavering Mark (Cavalier subclass Feature)

    Votes: 0 0.0%
  • Extra: Hold the Line (Cavalier subclass Feature)

    Votes: 0 0.0%
  • Extra: Vigilant Defender (Cavalier subclass Feature)

    Votes: 0 0.0%
  • Extra: Fighting Spirit (Samurai subclass Feature)

    Votes: 0 0.0%
  • Extra: Strength before Death (Samurai subclass Feature)

    Votes: 0 0.0%
  • Extra: +2 AC

    Votes: 1 33.3%
  • Other

    Votes: 0 0.0%

Minigiant

Legend
Supporter
The 5e Archmage monster is a near bog standard 18th level spellcaster with the wizard spell list. The only real deviantions is the six languages and magic resistance.

So I wondered. If ENWorld voted, what would the generic 5e, CR12, 18HD archwarrior look like?

According to the DMG. The Defense of CR 12 is AC 17 and 236-250 HP. Since the archwarrior will be in plate at 18 AC, the HP can be onlthe lower end. 18 dHD with 20 CON gets to 170+ HP before Second Wind.

So for fun, lets vote on the other standard non-subclass stuff.

How many attacks per action?
How many Fighting Styles (calculated into base stats)?
How many Second Winds per short or long rest?
How many Action Surges per short or long rest?
How many Indomitable long rest?
Which nonstandard feature do they get, if any?
 

log in or register to remove this ad

Remove ads

Top