Destroying Magic Weapons/Armor


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ach was, wir sind voellig harmlos, nur gut organisiert... :] :] :]

The damage rules for magic items can be found on page 214 DMG v3.5. Interestingly they do not mention the increased hardness or structural strength alluded to in the SRD.
 

uzagi_akimbo said:
ach was, wir sind voellig harmlos, nur gut organisiert... :] :] :]

The damage rules for magic items can be found on page 214 DMG v3.5. Interestingly they do not mention the increased hardness or structural strength alluded to in the SRD.

See the errata:
Hardness and Hit Points
Dungeon Master’s Guide, page 222
Problem: The first paragraph is not consistent with similar
information for shields on page 217.
Solution: Delete the first sentence after the boldface header.
Change the next sentence to read as follows:
Each +1 of enhancement bonus adds 2 to a weapon’s or
shield’s hardness and +10 to its hit points.
 


Bebiliths. Hitting a delver and blowing the save. A druid with a rusting grasp spell (or someone with a gauntlet of rust).
 

Horrendos said:
Hiho Community,

i was searching the hole SRD, PHB and MHB but i caaaan't find it. Can someone help me out plz.

I am searching for the Ruling under which circumstanced a Magic (and also nonmagic) Weapon/Armor is destroyed. For Example in a fight the Paladin fumbles and hit the Wall behind the oponnent what kind of checks i have to do to know if the weapon is destroyed/broken etc. or not.


Thx
Horrendos

Well, you can't find a rule because there isn't one. :) First, an attack roll of 1 is just an automatic miss, by the rules. Your fumble rule is a house rule, and anything dealing with the consquences of your fumble rules are going to have to be created by you.

Now, to be helpful, one way to do what you are looking for is to is to have the paladin roll damage as usual (after hitting the wall) and if all the damage is blocked by hardness, that damage is applied to the sword without hardness applied.

I'm sure others will offer their suggestions as well.
 

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