Jeff Carlsen
Adventurer
I'm of two minds on this. For most fantasy roleplay, I agree that detect evil is a real problem, and that alignment based magic as a whole causes problems.
At the same time, I'm enamored with the idea of a world where morality, the very concepts of good and evil, are a tangible force. They aren't subjective. An evil person may not belief that he's doing good, but may actually want to do evil for evil's sake.
But this in not a concept that should be applied to the default assumptions of the game. Making it an optional module seems the right idea.
At the same time, I'm enamored with the idea of a world where morality, the very concepts of good and evil, are a tangible force. They aren't subjective. An evil person may not belief that he's doing good, but may actually want to do evil for evil's sake.
But this in not a concept that should be applied to the default assumptions of the game. Making it an optional module seems the right idea.