Detect Magic and Traps

Personally I consider the fact that the trap designers know how detect magic works when they design traps. Quite often, the magic that controls the trap is not obvious, the same way that the mechanism is not obvious.

I also play with magics, and have it possible to cast a spell that is immune to detect magic. To do this I use another spell, which is cast on a single magic effect. In order to penetrate this, a caster must use a method of detecting magic of equal or higher level than the covering spell. Makes Hieghten Spell a lot more useful in my campaign.

RCanning
 

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RCanning said:
I also play with magics, and have it possible to cast a spell that is immune to detect magic. To do this I use another spell, which is cast on a single magic effect. In order to penetrate this, a caster must use a method of detecting magic of equal or higher level than the covering spell. Makes Hieghten Spell a lot more useful in my campaign.

Hmm.. perhaps a metamagic feat which will make a spell non detectable? Why doesn't such a thing exist? Would be quite simple to make though.. lookee!

Hide Spell [metamagic]
Benefit:
A hidden spell does not show a magic aura and is non-detectable by detect magic, arcane sight and similar spells. A hidden spell uses up a spell slot one level higher than the spell's actual level.
 
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I like the idea of a hide-y metamagic feat. Detect Magic, and it's bigger brother, Arcane Sight, are a big pain in the neck. It is very difficult to spring any surprises on the party once Permanency is available.

Please note that Nystul only works on objects, and only relatively small ones at that.
 

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