The identification of magic items would seem to have a new philosophy: It can be as easy or as difficult as the DM would like it to be. There is no longer an inflexible rule: a wizard uses detect magic then identify = items full capabilities known in most cases. To those who say it ‘ruins the mystery of magic items’ I would say hogwash. What ruined the ‘mystery’ of magic items was having a catch all spell, available at first level and which had to be used to decipher the capabilities of even the most elementary item. This new direction seems far superior. In my own interpretation – the DM can allow simple (i.e. lower level) items to be identified routinely or with the use of Knowledge: Arcana, saving game time for more interesting, less rudimentary activities. Superior (i.e. higher level items ) may take time, investigations, rituals or quests to identify properly, and again, it seems that, that is at the discretion of the DM. It’s more flexible, more dramatic and more fitting of the fantasy genre.