Kalendraf
Explorer
According to the rules, it mentions that only rogues have a chance to find magical traps when performing a search check.
What I'm wondering is if other methods besides mundane search checks can be used to locate magical traps. For example, being magical in nature, I would suspect that these traps have some kind of aura, which is possibly detectable using Detect Magic. The trap itself would certainly not be understood, but the detect magic might show a suspicious aura someplace, and give the party a clue that there could be a trap there.
Does that seem correct, or is does this make Detect Magic too powerful. The reason I'm wondering is because recently the party has encountered a few strong magical traps which required approximately a DC 30 to detect, and the 9th level rogue was unable to detect them. I ruled in a couple cases that detect magic noticed a small aura, though their spellcraft checks were too low to figure out the school of magic. Still, they arrived at the correct conclusion that these were magical traps of some kind. Understandably, the rogue is starting to feel a bit useless as a result, since now it seems like one of his abilities (finding magical traps) has been largely replaced by a mere 0-level spell.
What I'm wondering is if other methods besides mundane search checks can be used to locate magical traps. For example, being magical in nature, I would suspect that these traps have some kind of aura, which is possibly detectable using Detect Magic. The trap itself would certainly not be understood, but the detect magic might show a suspicious aura someplace, and give the party a clue that there could be a trap there.
Does that seem correct, or is does this make Detect Magic too powerful. The reason I'm wondering is because recently the party has encountered a few strong magical traps which required approximately a DC 30 to detect, and the 9th level rogue was unable to detect them. I ruled in a couple cases that detect magic noticed a small aura, though their spellcraft checks were too low to figure out the school of magic. Still, they arrived at the correct conclusion that these were magical traps of some kind. Understandably, the rogue is starting to feel a bit useless as a result, since now it seems like one of his abilities (finding magical traps) has been largely replaced by a mere 0-level spell.