adam_antio
First Post
Hi guys! I don't know if there's another thread about the same topic, so sorry if there is one already.
We rebooted our campaign, and now we have a 6 men party of level 5 (I never had such such a large and powerful group before with next!). Checking the encounter difficulty table, I was astonished I had 6,600 worth of xps before any encounter would be considered mortal!
Now, I was thinking about drows, and I thought about throwing to the party a Drider (CR 6) with a bunch of standard CR 1/4 drows. However, when calculating the xp thresholds... it seems that just bringing a couple of them doubles the xp budget for the drider, and that throws everything off scale!
So what I'm asking for is: should those guidelines be treated more liberally when taking into account monsters with such a different CR? Or one lone Drider is really far less dangerous than one with two weakling drows?
We rebooted our campaign, and now we have a 6 men party of level 5 (I never had such such a large and powerful group before with next!). Checking the encounter difficulty table, I was astonished I had 6,600 worth of xps before any encounter would be considered mortal!
Now, I was thinking about drows, and I thought about throwing to the party a Drider (CR 6) with a bunch of standard CR 1/4 drows. However, when calculating the xp thresholds... it seems that just bringing a couple of them doubles the xp budget for the drider, and that throws everything off scale!
So what I'm asking for is: should those guidelines be treated more liberally when taking into account monsters with such a different CR? Or one lone Drider is really far less dangerous than one with two weakling drows?
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