Yeah, since your constant worked I assumed that it had to be derived in some fashion like that. Personally, I prefer using the log2 to simplify that out and save myself some headaches.LazarusLong42 said:As far as the log base--what the EL/CR system works in is actually base SQRT(2). You double in power every two CR, so for one level you increase in power by SQRT(2). The 6.6... is (log(sqrt(2))^-1

Actually, I'm thinking there might be. I just spent a little while playing with a simple quadratic formula (though the constants make no sense yet) and came up with some pretty close column-matches (R=.99+).LazarusLong42 said:As for a pure formula for the XP table--there isn't one.
Here's the trick... another major table from the book (load weights, STR>10) is based on a similar formula, but plugging in the values doesn't match the numbers exactly. The trick happens when you round the numbers off -- with a variable rounding factor! The larger the value, then the larger the rounding factor (in computable groups). I'm thinking this table might work out the same way -- using a formula to compute a raw number and then rounding it off with a variable factor based on the size of the number (or level) so that the values come out easy for a human to use.
I don't think we have to cross power with XP here - the table crosses power with power to produce XP. If we convert power (both ways) to a linear scale (with POWER(2,L/2)), then I think that problem might disappear.LazarusLong42 said:This is because while power increases exponentially (power is proportional to (sqrt(2))^L), XP increases with the square (the midpoint XP for any given level is 500*L^2).
Actually, that one's pretty easy to handle -- just MAX(3,partylevel) before you start. You also have to chop off the top & bottom extremes, too. But those are pretty simple cleanup tasks -- fitting the body of the table into a formula is the tough part.LazarusLong42 said:The major fudges in the table are at the top (levels 1-3) and vs CR 1 and 2 monsters.
Have I sparked any other ideas for you?
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