Detroit Cthulhu

Ah, fenzer, I was hoping you'd chime in and clarify that -- I couldn't even remember if State Street was a north/south or an east/west road! That was totally picked at random by someone who hasn't been to Salt Lake often enough to know better (me.)

We picked Salt Lake on a whim, actually -- Quickbeam told us we needed to start somewhere within spittin' distance of the Rockies, but that we wouldn't stay there long anyway. The idea of Cthulhu and Salt Lake just struck everyone as incongruous, so when I suggested it on a whim, it stuck.
 

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I thought the idea of running a Cthulhu game in my home town would be rather interesting as well. It was a fun game to play.

Yes, State Street is a North/South road. Remember this state was founded by some pretty level headed Mormons, at least as far as city planning is concerned. I don't want to bore you with details but the whole layout is pretty clever. All the streets are based on a grid with the X and Y axis meeting at South Temple and Main Street. Yes, that is right next to Temple Square. State Street is one block East of Main and technically 100 East. Every street North, South, East, and West are numbered according to their distance in blocks from that point. So, in your game the parking structure was 1 block East and 3 or 4 blocks North of South Temple and Main Street.

Anyway, regardless of all that, I look forward to your next update and thanks for putting my town in your story.
 
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Great SH, Josh. I'm interested in reading more when it gets written.

I have to concur with fenzer about SLC. It is probably one of the easiest cities to find anything in, because it's so well organized. Isn't it also the city that has the optical illusion street...in that if you put your car in neutral one a certain street, it'll look like it's rolling uphill? Or am I just having some sort of flashback?
 

Mystic_23. That is correct. Once upon a time there was a street behind the state capital that gave the illusion of rolling uphill. However, after a big flud we had 10 or so years ago all the roads in that area were "fixed" and I believe the "illusion" doesn't work anymore.

Anyway, Josh hurry up and post already!
 
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Interesting start, all the characters meet in a lift is certainly a departure from all the characters meet in an inn...

Looking forward to reading more!
 
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Heck, I GM'ed the session and even I'm waiting to read the next update :eek:! The campaign has lots of promise, and I'm very pleased with how things have progressed. We didn't accomplish as much this past session (a brand new gamer joined the group; traffic delayed my arrival; etc.), but overall we're just getting prepped for the good stuff -- or the horror depending on your viewpoint :D.
 

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