Deuce Traveler's Last Stand of the Dorinthians


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Due to player losses during the Xmas season, I am currently recruiting up to 1-3 characters of third level. Since we now have a fighter, abjurer, and sorceress, we could use another tank, a cleric, and a rogue although all applicants are welcome. It would be a good idea to read through the links in my signature block in regards to this campaign, "Last Stand of the Dorinthians". If still interested, please post character ideas here and we can discuss getting you into the game.
 


Roll for your character at home. The characters could have a total of 75 points among their ability scores. If you were a slight bit above the 75 points, then you could decrease one ability score by two points and raise another one by one point in order to modify your rolled character slightly. Gold is the default amount for third level as stated in the DMG, namely 2,700 gps. Starting XP will be 5,250 XP, just shy of fourth level.

Books used are the core, however I would be willing to allow elements outside the core books depending on a case by case basis, such as when we had a kobold rogue.

The first post in this thread gives some background on the campaign world. Because the group is currently in the dwarven kingdom of Bermax, trapped with some Dorinthian refugees they came to rescue, and blockaded by Imperial troops, here are some character ideas by race:

Humans, halfling, and half-elves: These will most likely come from the group of refugees rescued. He may be anyone from an experienced soldier with a peasant background to a noble enlisted as a paladin or even an aloof wandering monk exploring the world away from his monastary, when he falls in with the plight of the refugees. Also, it may be possible that a human or half-elf might be serving in the Imperial army and decide for one reason or another to defect or perhaps that the Dorinthian cause is their own.

Dwarves: This one is easy, since you are currently inside the kingdom. Most dwarves will be fighters, rogues, or clerics in the kingdom, although other rarer classes are possible. A barbarian, ranger, druid, or monk dwarf will be a strange oddity and most likely have come from outside to warn the kingdom of the impending danger from the invading Imperials.

Gnomes: A gnome is likely to be a part of an ambassadorial delegation visiting the dwarven community at the time of invasion. They are likely to be of any class, except barbarian, druid, ranger, and monk, which would probably come from outside the community.

Elf: An elf would be rare in this case, although it is conceivable that one with a reason to wander far from the elven lands may have sought refuge from the Imperials among the dwarves. Classes such as druid, ranger, rogue, and monk would be the likely candidates. A barbarian would be extremely rare and tricky to explain away.

Half-Orc: This would be even more difficult to explain away because of how hard it is that he would survive this far, unless the character is a non-evil wanderer, such as a barbarian, ranger, or monk. Also, half-orcs were known in Dorinthian areas that suffered from orc invasions a generation ago, usually on the frontier borders of the country. So theoretically, a half-orc may have enlisted in the military before the final Dorinthian defeats and became a part of these refugees that come from various cities in the center and of what was once Dorinthia. Such a half-orc could be a more professional class, such as a fighter or paladin.
 

Glasseye and KS, Well thanks for following me down the primrose path ;)

Wasn't really sure were we are going, but I have tried to make sure it's a consensus. The die is cast, let's see how it comes out.

DT: You may want to add you game to the main recruitment thread to see if you can find a player or two.
 

Well, Silas would follow Dartis onto just about any path. Especially if it gave him the opportunity to bonk an imperial or two. Doubly so if that imperial was evil, a wizard, and named Nefius.
 

GlassEye said:
Well, Silas would follow Dartis onto just about any path. Especially if it gave him the opportunity to bonk an imperial or two. Doubly so if that imperial was evil, a wizard, and named Nefius.

Bonk away my friend! ;)
 


I would like to ask to join this game. Thinking dwarf cleric.
how much should i get for being third level? PHB2 says 2,700. But his could be high or low depending on magic level.


And what point system is this? last one i looked at said this:


18 - 16
17 - 13
16 - 10
15 - 8
14 - 6
13 - 5
12 - 4
11 - 3
10 - 2
9 - 1
8 - 0
 

Depending on what Rino was intending to play, I have an idea for an Imperial Deserter I'd like to put forth. A kind of "just following orders" kind of guy who got pushed a little too far when the Imperial army started its massacres.

Solos, by 75 points he's referring to a straight 1 for 1 basis. 8=8,9=9 . . . 18=18
 

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