Deuce Traveler's Sewer Rats

A limping Stubby says, "If I may suggest, it might be a good idea to have the lad accompany you Rats. Especially if we expect the mutated nasties to be worse closer to the source. We ain't too fars away now."
 

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Chernguk stares at the newcomer's crossbow with a glint in his eye... and then continues to pull the bolts out of the roach, wiping the gunk off on his already obscenely dirty pants.
 

"Stubby, your limping. Would you like me to have a look? says Hardnose. If Stubby says yes, he checks his wound but there is not much he can do at the moment.

Having finished with Stuby, hardnose says "If everyone is ready, lets go. Gunzuul your with me."
 


"Yes, please," answered Stubby. Hardnose saw that the ankle was badly sprained, but otherwise Stubby would be alright after a few days off work and if he kept the weight off. He passed the info to the Union worker.

"Thanks. Well, it should only be a bit more down this wide section until we come across a 10 foot wide side corridor that leads to the chamber. Red and I will take the rear."

OOC: Need party order.
 


"Just keep the chattering down and your weapon handy. Seems we have need of it." Needles then turns to the scout, nodding his readiness. Needles takes to one side of the tunnel and keeps to the shadows. Sling ready, he moves forward...
 

Chernguk nods to Needles, remaining flanked to the other side opposite of him. He slowly removed one of the retrieved bolts and loads it into his crossbow, cocking the lever back and sealing up his quiver to protect it from the water.

OOC: Adjacent or across the tunnel from Needles, but in the front enough with no light interference. I would also like to Hide, Move Silently
 

Hardnose assists Stumpy to his place before resuming his usually place in front of the workers. Just to be on the safe side, he draws his sword.
 

The party moves forward, with Needles and Chernguk taking the lead. Gunzuul trails them, and the rest of the group pulls the rear. The walk is uneventful until they come to the chamber that supposedly holds the mirror portal they were sent to destroy.

The entrance to the chamber is fifty feet away from the party's two lead scouts. It looks to be a hole in the masonry that was blasted through, leaving gray bricks strewn along the tunnel floor where a handful of rats are sniffing around.

The party can hear people talking inside the chamber, but cannot see what is going on inside nor make out the words from their current distance.
 

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