RigaMortus2
First Post
Lower hitpoints, low AC, poor combat ability, reliance on non-magical means to survive.
Those things would matter if you were playing a solo game. But when you have a party to fall back on, they matter very little. They aren't balancing factors. If you fall in combat, there is a good chance your allies will be there to save you. So there isn't much risk vs. reward there.
Essentially what this says is "If my character doesn't die off between levels 1 - 7 I am going to be very powerful". So either you have a dead character, or ("Hurray, you made it!") you have a powerful character. You may have a DM that is very generous, and doesn't kill your character off when they fall unconcious and are at the enemies mercy, in which case, again there is no risk. Or, you might have a fair and balanced DM and if you die, you die. So then what? Make a new mage and start all over again?
Then you have the campaigns where you are only doing a one or two shot and are all low level, at which point, a Mage isn't worth playing because they are crappy at the low levels, so why play one?
Then you have the campaigns where you are playing Epic levels where, you'd be silly NOT to play a Mage (you and the other 3 - 4 PCs).
I think it is much better to balance the game so it is fun at all levels, and not too unbalanced for one class over the other.