Giltonio_Santos
Hero
Well, 2E AD&D is my favorite pre-5E edition, and I'll probably try to run the game to feel as close as possible to it.
One of the things I really like about 2E is the idea that you're rewarded for doing the things that characters of your class are supposed to do. I hope we have a module in the DMG for class-based XP awards, but I'm not waiting until November for that: I'll build something myself, and I'll do it now!
Basically, I'd like to read other people's ideas about the kind of thing that should award XP to different characters. Beginning with the four basic classes in their 2E incarnation, for example:
- Fighters are awarded XP when they defeat opponents in combat;
- Clerics are awarded XP when they use granted powers, cast spells to advance the ethos of their deities and create magic items;
- Wizards are awarded XP when they cast spells to overcome problems, successfully research new spells and create magic items;
- Thieves (rogues) are awarded XP when they successfully use their special abilities and obtain treasure.
It's interesting that some of this stuff can be used in 5E, but I wouldn't use the rogue reward for obtaining treasure, for example, because the class has grown to represent more than that. If the majority of a thief's XP would come from treasure in 2E, I must find something else to make up for the loss of this factor.
Also, how much XP should be awarded? Characters need less XP to advance in 5E, and both clerics and wizards cast more spells than their 2E counterparts, so clearly I cannot simply use the rules as written. But how does "100 XP for use of granted power" translates to 5E? My first thought is that this represents 1/15 of the XP needed for the cleric to advance from level 1 to 2, so an equivalent reward in 5E would be 20 XP for use of a granted power. Still, I don't know if this is reasonable in the long run.
Well, is anyone else interested in this kind of stuff or I'm the only one looking for a module like this?
Cheers!
One of the things I really like about 2E is the idea that you're rewarded for doing the things that characters of your class are supposed to do. I hope we have a module in the DMG for class-based XP awards, but I'm not waiting until November for that: I'll build something myself, and I'll do it now!
Basically, I'd like to read other people's ideas about the kind of thing that should award XP to different characters. Beginning with the four basic classes in their 2E incarnation, for example:
- Fighters are awarded XP when they defeat opponents in combat;
- Clerics are awarded XP when they use granted powers, cast spells to advance the ethos of their deities and create magic items;
- Wizards are awarded XP when they cast spells to overcome problems, successfully research new spells and create magic items;
- Thieves (rogues) are awarded XP when they successfully use their special abilities and obtain treasure.
It's interesting that some of this stuff can be used in 5E, but I wouldn't use the rogue reward for obtaining treasure, for example, because the class has grown to represent more than that. If the majority of a thief's XP would come from treasure in 2E, I must find something else to make up for the loss of this factor.
Also, how much XP should be awarded? Characters need less XP to advance in 5E, and both clerics and wizards cast more spells than their 2E counterparts, so clearly I cannot simply use the rules as written. But how does "100 XP for use of granted power" translates to 5E? My first thought is that this represents 1/15 of the XP needed for the cleric to advance from level 1 to 2, so an equivalent reward in 5E would be 20 XP for use of a granted power. Still, I don't know if this is reasonable in the long run.
Well, is anyone else interested in this kind of stuff or I'm the only one looking for a module like this?
Cheers!