Widowmaker
First Post
If my players can check in so i know what we are looking at.
Also I posted the first posting in the IC/Game thread. I have about 5-6 post from the IC/game. But not all of them. We can just continue or I can leave off and start with the Jump into the target.
Just give me a quick run down of what you want to do.
Here is the: In Character Link
Here is the: Characters
“Vigorous Training! Hazardous Duty! For those who measure get into the War quick!”
- Recruiting Poster
It’s the early 1940’s, the Second World War has been raging in Europe for years. Pearl Harbor was catapulted America into the second great war. It is time for you to step up and take your destiny. Military recruiting posters state the slogan above. The Allies need their finest soldiers to step forward.
The US Army and Canadian Army have need of special soldiers. Soldiers who were raised in the mountains, lumberjacks, police officers, railroad engineers, and those that can speak French or German. Special soldiers for a special mission, soldiers willing to perform basic airborne operations, amphibious operations, arctic and mountain warfare, for the creation of the First Special Service Force.
An all volunteer “shock troop” is to parachute into German-held Norway knock out its hydro-electric power plants, perform other acts of sabotage, and then fight there way to a neutral border. The Germans are dependant upon those plants for research and for much needed ore mining and processing for their war effort.
6 players are playing in a d20 Modern WWII game using the Blood and Guts 2 system. I would like to see the game similar to Band of Brothers and Saving Private Ryan. Emphasis is on squad interaction and the stresses of war. While there will be plenty of action, the squad is the story.
• Note: This is a military campaign. Orders will be given at times, they are expected to be followed. (But I still want you to have fun!)
• Note: The First Special Service Force actually existed. I will be using this unit for the basis of this game. The game will be based upon history, but for story sake I may change things.
Character Creation and Rules
[sblock]You have 25 points to buy abilities.
PC will be 8th Level Heroes.
Skills the characters may want to look at are Navigate, Survival, and Tumble.
Strongly suggested you take Jump School. (But not required)
Note: There is no Use Computer skill. (They don't exist)
And the Air Assault Feat from B&G2 isn't available. (Sorry no helicopter support!)
Specialist Class from B&G2 - remove Computer Use and Knowledge Skill requirements, add Knowledge (Writing) 6 and another skill rank 6
Add skill - Knowledge (Occult)
Rules note - Once per level and/or adventure you can use a action point to stabalize.
There is also a 5 round autofire that covers a 5 by 5 square.
10 Round Burst is still available.
Rules used from B&G2 Combat Procedures
Crossfire
Cover Fire
Deadly Firearms
Combat Fatigue
Hit Locations
Injuries
Horrors of War[/sblock]
Squad Leader - Vigilance - Staff Sergeant Frank Munroe
Demolitions - Ilium - Corporal Johnny Nuemiller
Intelligence - JDL - 1st Lt. David Kerensky
Medic - Draco - Sergeant Karl Hoffman
LMG - Lukeworm - Sergeant Bert Harrison
Sniper - Starman - Sergeant Morgan Harris
Scout - Drowned Hero - Tech/4 Jim Jakobsen
Weapons
[sblock]Colt M1911A1
.45 ACP Single-Action Autoloader Pistol
It was adopted in 1911 as the standard sidearm for the US Army. After WWI, a number of improvements were made to the basic design resulting in the M1911A1 of 1926. Simple in concept and reliable in operation, the trigger is single action and there is no decocking lever. A single stack 7 round magazine feeds into the pistol grip. It uses a slide-locking safety catch and a grip safety.
Damage: 2d6
Magazine: 7 box
Critical: 20
Size: Small
Damage Type: Ballistic
Weight 3 lbs
Range Increment: 30 feet
Rate of Fire: S
Thompson M1A1
.45 ACP Submachine Gun
The Thompson M1 was the standard submachinegun of the U.S. Army at the start of the war. The M1 was developed from the M1928 in an attempt to reduce the time and cost of manufacture, it uses the same magazines as the M1928 but the drum was dropped as it proved to be unpopular in combat conditions. The M1A1 was introduced in 1942 and is nearly identical to the M1 but has some minor changes to further simplify the design and reduce the cost. Both the M1 and M1A1 proved to be very popular and they remained in service until the end of the war although both were officially replaced in 1943.
Damage: 2d6
Magazine: 30 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 10 lbs
Range Increment: 40 feet
Rate of Fire: S, A
M1A1 Carbine
.30 Caliber Semi-Automatic Airborne Carbine
The M1 Carbine was developed to create a weapon which fit between the M1911A1 pistol and the M1 Garand rifle The M1 was introduced in 1942, light weight and reliable it proved to be a popular weapon. The M1's weakest feature was its low powered round, despite this it was a popular weapon particularly in the close combat found in cities and jungles. A grenade launching attachment was available allowing the M1 to use rifle grenades. M1A1 has a wire folding stock developed for airborne operations.
Damage: 2d8
Magazine: 15 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 6 lbs
Range Increment: 60 feet
Rate of Fire: S
M1 Garand
.30-06 Semi-Automatic Battle Rifle
The M1 Garand was adopted by the U.S. Army in 1936 and has the distinction of being the first semi automatic military service rifle adopted by any nation. When the Japanese attacked Pearl Harbor in 1941 the U.S Army had issued the M1 in large numbers. The M1 uses an 8 round En Bloc clip, this clip holds the ammunition while in the gun unlike most stripper clips which are discarded after reloading. When the last round is fired the clip is ejected making a loud ping which could announce to the enemy that the rifle was empty. This clip also prevented topping up the rifle with spare rounds unless the clip was ejected, refilled and then reloaded into the rifle. Despite these drawbacks the M1 was popular with the troops and provided much greater firepower than that of the Bolt action rifles most other nations were using.
Damage: 2d10
Magazine: 8 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 10 lbs
Range Increment: 80 feet
Rate of Fire: S
Springfield M1903A4
.30-06 Bolt-Action Sniper Rifle
The M1903 Springfield was the standard U.S. service rifle during WWI and remained in use into WW II, the M1 Garand was introduced in 1936 as a replacement for the U.S. Army but this was not complete until 1943. There were several versions of the M1903, in 1929 it received a modified stock and was designated the M1903A1, in 1942 the design was modified to simplify production and was designated M1903A3, this design was the most common version used during WWII. A sniper version was developed from the M1903A3 designated M1903A4, the M1903A4 is a standard M1903A3 selected for accuracy and equipped with a telescopic sight.
Damage: 2d10
Magazine: 5 int
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 9 lbs
Range Increment: 90 feet
Rate of Fire: S
M1918A2 BAR
.30-06 Light Machine Gun
The BAR or Browning Automatic Rifle was developed at the end of WWI. It was improved between the wars and was adopted by the U.S Army during the 1920's. The M1918A2 was the standard light machine gun of the U.S. military at the start of WWII. The BAR is often criticized as a compromise, the critics claim the magazine is too small to be useful in the light machine gun role and the weapon is too heavy to be a rifle. Despite these claims it gained a reputation for reliability, most importantly it was highly regarded by the U.S. troops. The BAR is equipped with a bipod.
Damage: 2d10
Magazine: 20 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 21 lbs
Range Increment: 100 feet
Rate of Fire: A
M1941 Johnson
.30-06 Light Machine Gun
The M1941 or Johnson light machine gun was adopted at the start of WWII by the USMC, it was never standardized. It remained in use throughout the war in small numbers and became popular with Airborne troops as it could be dismantled for packing and quickly reassembled for use. It has a side mounted magazine and a bipod. The M1941 can be reloaded from 5 round charger strips, this feature was requested by the USMC. It was felt that the ability to quickly reload without removing the magazine would enable the gunner to maintain a full magazine by topping up during lulls in combat. The M1941 was used by the U.S Army Airborne and Rangers in addition to the Marine Corps.
Damage: 2d10
Magazine: 20 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 14 lbs
Range Increment: 90 feet
Rate of Fire: A
M8 Grenade Launcher
The M8 is a spigot style grenade launching adaptor for the M1 Carbine. Unlike the M7 launcher on the M1 Garand it was not necessary to defeat the semi auto operation of the Carbine. The adaptor clamps over the muzzle of the weapon and the rifle may be fired with the adaptor in place. A blank cartridge is required to launch a rifle grenade.
Hand Grenades
M17 Fragmentation Grenade
M19A1 Anit-Tank Grenade (7d6 damage/no burst/no reflex sv)
M22 Smoke Grenade (Special)
Damage: 3d6
Reflex Save 15
Critical: -
Size: Tiny
Damage Type: Slashing
Weight ½ lb
Range Increment 100 feet
Burst Radius 10 feet
M1 Rocket Launcher
2.36” Bazooka
The M1 was the world’s first infantry anti-tank rocket launcher to enter service. Commonly known as the Bazooka it was named after a comedian’s musical instrument that was similar in appearance. The M1 was first used in 1942 during the invasion of French North Africa, in the rush to get it into service many U.S. soldiers had their first training with the weapon while on the landing craft headed for the beach. Like most rocket and recoilless weapons the M1 has a danger area behind the weapon.
Damage: 10d6
Magazine: 1 int
Critical: -
Size: Large
Damage Type: -
Weight 13 lbs
Range Increment: 110 feet
Rate of Fire: S
FSSF Knife does 1d6 damage. It does not have a bayonet attachment and cannot be used that way. [/sblock]
Equipment
[sblock]All characters are issued:
Special Basic Kit (I will detail later - this is your basic equipment clothes, web gear ...)
M1911A1 - .45 ACP Pistol w/Laynard
Parachute
Garrison Cap w/ Unit piping and Airborne Patch
FSSF Knife - special made and only issued to FSSF
US Army Infantryman’s Kit, Winter
Clothing, Common and General Equipment
Underwear .25
Socks .25
Long johns (2) 2.25
Pants & Shirt, wool 2.75
Pants belt, w/ buckle .25
Knit cap .25
Boots 4.25
Field trousers 2
Sweater, wool 1
Field jacket, M1943 3.25
Parka (raincoat/poncho) 2.75
Scarf, wool .5
Gloves, wool .25
Socks, extra .25
Blanket, wool 3.75
Personal items/toiletries 2.0
Helmet, w/ liner/net 3.25
First aid pouch, M1942 w/ packet .5
Canteen, M1910/cup/cover 3.75
Entrenching tool, M1943 w/ carrier 3
Suspenders, M1936 1 or Combat Vest M1942 1.75
Field bag, M1936 (pack) 2
K-Ration, 3 meals 2.25
Map Case with Local and Area maps 4.00
V42 Combat Knife .5
Magazine pouch, Pistol .5
Mag, .45 cal Pistol (x2) 2.00
Total Weight 49.5 (50.25)
Radio Kit
Radio, SCR 30
Transceiver 13
Battery pack 15
Misc. items (frame, cables, etc.) 8.5
Handset 1.75
Total Weight 68.25
Rifleman Kit
Sling, M1 .5
Cleaning kit, M1 .5
Cartridge belt, M1923 1.5
Ammo: 10 x 8-rd clips (in cartridge belt) 5.25
Ammo: bandolier w/6 x 8-rd clips (x2) 6.75
Total Weight: 14.5
LMG Gunner Kit
Sling, M1 .5
Cleaning kit, M1 .5
Cartridge belt, M1937 1.5
Ammo: 12 x 20-rd mags (in cartridge belt) 18.25
Total Weight 20.75
SMG Kit
Sling, M1 .5
Magazine pouch, SMG (x3) 1.5
Mag, .45 cal SMG, (x9) 17
Cleaning kit, M1 .5
Total Weight 19.5
Other Items
Binoculars, w/ case 3.50
Hatchet or saw 1.50
Satchel Charge (Small) 4
Satchel Charge (Large) 10
Medic Kit 15
Item Description
Medic’s Kit: The medic’s kit has a variety of surgical instruments
(scalpel, clamps, etc.), morphine, IV needles, saline solution (in glass), sulphur powder, gauze, and medical tape. A fully-stocked medic’s kit has 12 doses of healing supplies. The bag grants a +2 circumstance modifier
Satchel Charge, Small: A pre-fused, two pound plastic explosive charge. The charge comes in a canvas bag with carrying strap. It was designed for combat use against vehicles and fortifications. It is light enough that it can be thrown like a grenade. .
Satchel Charge, Large: A pre-fused ten pound charge of plastic explosive charge. It also comes in a canvas bag with a carrying strap. It can be thrown as well, not very far. It was designed for demolishing buildings and fortifications. [/sblock]
Also I posted the first posting in the IC/Game thread. I have about 5-6 post from the IC/game. But not all of them. We can just continue or I can leave off and start with the Jump into the target.
Just give me a quick run down of what you want to do.
Here is the: In Character Link
Here is the: Characters
“Vigorous Training! Hazardous Duty! For those who measure get into the War quick!”
- Recruiting Poster
It’s the early 1940’s, the Second World War has been raging in Europe for years. Pearl Harbor was catapulted America into the second great war. It is time for you to step up and take your destiny. Military recruiting posters state the slogan above. The Allies need their finest soldiers to step forward.
The US Army and Canadian Army have need of special soldiers. Soldiers who were raised in the mountains, lumberjacks, police officers, railroad engineers, and those that can speak French or German. Special soldiers for a special mission, soldiers willing to perform basic airborne operations, amphibious operations, arctic and mountain warfare, for the creation of the First Special Service Force.
An all volunteer “shock troop” is to parachute into German-held Norway knock out its hydro-electric power plants, perform other acts of sabotage, and then fight there way to a neutral border. The Germans are dependant upon those plants for research and for much needed ore mining and processing for their war effort.
6 players are playing in a d20 Modern WWII game using the Blood and Guts 2 system. I would like to see the game similar to Band of Brothers and Saving Private Ryan. Emphasis is on squad interaction and the stresses of war. While there will be plenty of action, the squad is the story.
• Note: This is a military campaign. Orders will be given at times, they are expected to be followed. (But I still want you to have fun!)
• Note: The First Special Service Force actually existed. I will be using this unit for the basis of this game. The game will be based upon history, but for story sake I may change things.
Character Creation and Rules
[sblock]You have 25 points to buy abilities.
PC will be 8th Level Heroes.
Skills the characters may want to look at are Navigate, Survival, and Tumble.
Strongly suggested you take Jump School. (But not required)
Note: There is no Use Computer skill. (They don't exist)
And the Air Assault Feat from B&G2 isn't available. (Sorry no helicopter support!)
Specialist Class from B&G2 - remove Computer Use and Knowledge Skill requirements, add Knowledge (Writing) 6 and another skill rank 6
Add skill - Knowledge (Occult)
Rules note - Once per level and/or adventure you can use a action point to stabalize.
There is also a 5 round autofire that covers a 5 by 5 square.
10 Round Burst is still available.
Rules used from B&G2 Combat Procedures
Crossfire
Cover Fire
Deadly Firearms
Combat Fatigue
Hit Locations
Injuries
Horrors of War[/sblock]
Squad Leader - Vigilance - Staff Sergeant Frank Munroe
Demolitions - Ilium - Corporal Johnny Nuemiller
Intelligence - JDL - 1st Lt. David Kerensky
Medic - Draco - Sergeant Karl Hoffman
LMG - Lukeworm - Sergeant Bert Harrison
Sniper - Starman - Sergeant Morgan Harris
Scout - Drowned Hero - Tech/4 Jim Jakobsen
Weapons
[sblock]Colt M1911A1
.45 ACP Single-Action Autoloader Pistol
It was adopted in 1911 as the standard sidearm for the US Army. After WWI, a number of improvements were made to the basic design resulting in the M1911A1 of 1926. Simple in concept and reliable in operation, the trigger is single action and there is no decocking lever. A single stack 7 round magazine feeds into the pistol grip. It uses a slide-locking safety catch and a grip safety.
Damage: 2d6
Magazine: 7 box
Critical: 20
Size: Small
Damage Type: Ballistic
Weight 3 lbs
Range Increment: 30 feet
Rate of Fire: S
Thompson M1A1
.45 ACP Submachine Gun
The Thompson M1 was the standard submachinegun of the U.S. Army at the start of the war. The M1 was developed from the M1928 in an attempt to reduce the time and cost of manufacture, it uses the same magazines as the M1928 but the drum was dropped as it proved to be unpopular in combat conditions. The M1A1 was introduced in 1942 and is nearly identical to the M1 but has some minor changes to further simplify the design and reduce the cost. Both the M1 and M1A1 proved to be very popular and they remained in service until the end of the war although both were officially replaced in 1943.
Damage: 2d6
Magazine: 30 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 10 lbs
Range Increment: 40 feet
Rate of Fire: S, A
M1A1 Carbine
.30 Caliber Semi-Automatic Airborne Carbine
The M1 Carbine was developed to create a weapon which fit between the M1911A1 pistol and the M1 Garand rifle The M1 was introduced in 1942, light weight and reliable it proved to be a popular weapon. The M1's weakest feature was its low powered round, despite this it was a popular weapon particularly in the close combat found in cities and jungles. A grenade launching attachment was available allowing the M1 to use rifle grenades. M1A1 has a wire folding stock developed for airborne operations.
Damage: 2d8
Magazine: 15 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 6 lbs
Range Increment: 60 feet
Rate of Fire: S
M1 Garand
.30-06 Semi-Automatic Battle Rifle
The M1 Garand was adopted by the U.S. Army in 1936 and has the distinction of being the first semi automatic military service rifle adopted by any nation. When the Japanese attacked Pearl Harbor in 1941 the U.S Army had issued the M1 in large numbers. The M1 uses an 8 round En Bloc clip, this clip holds the ammunition while in the gun unlike most stripper clips which are discarded after reloading. When the last round is fired the clip is ejected making a loud ping which could announce to the enemy that the rifle was empty. This clip also prevented topping up the rifle with spare rounds unless the clip was ejected, refilled and then reloaded into the rifle. Despite these drawbacks the M1 was popular with the troops and provided much greater firepower than that of the Bolt action rifles most other nations were using.
Damage: 2d10
Magazine: 8 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 10 lbs
Range Increment: 80 feet
Rate of Fire: S
Springfield M1903A4
.30-06 Bolt-Action Sniper Rifle
The M1903 Springfield was the standard U.S. service rifle during WWI and remained in use into WW II, the M1 Garand was introduced in 1936 as a replacement for the U.S. Army but this was not complete until 1943. There were several versions of the M1903, in 1929 it received a modified stock and was designated the M1903A1, in 1942 the design was modified to simplify production and was designated M1903A3, this design was the most common version used during WWII. A sniper version was developed from the M1903A3 designated M1903A4, the M1903A4 is a standard M1903A3 selected for accuracy and equipped with a telescopic sight.
Damage: 2d10
Magazine: 5 int
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 9 lbs
Range Increment: 90 feet
Rate of Fire: S
M1918A2 BAR
.30-06 Light Machine Gun
The BAR or Browning Automatic Rifle was developed at the end of WWI. It was improved between the wars and was adopted by the U.S Army during the 1920's. The M1918A2 was the standard light machine gun of the U.S. military at the start of WWII. The BAR is often criticized as a compromise, the critics claim the magazine is too small to be useful in the light machine gun role and the weapon is too heavy to be a rifle. Despite these claims it gained a reputation for reliability, most importantly it was highly regarded by the U.S. troops. The BAR is equipped with a bipod.
Damage: 2d10
Magazine: 20 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 21 lbs
Range Increment: 100 feet
Rate of Fire: A
M1941 Johnson
.30-06 Light Machine Gun
The M1941 or Johnson light machine gun was adopted at the start of WWII by the USMC, it was never standardized. It remained in use throughout the war in small numbers and became popular with Airborne troops as it could be dismantled for packing and quickly reassembled for use. It has a side mounted magazine and a bipod. The M1941 can be reloaded from 5 round charger strips, this feature was requested by the USMC. It was felt that the ability to quickly reload without removing the magazine would enable the gunner to maintain a full magazine by topping up during lulls in combat. The M1941 was used by the U.S Army Airborne and Rangers in addition to the Marine Corps.
Damage: 2d10
Magazine: 20 box
Critical: 20
Size: Large
Damage Type: Ballistic
Weight 14 lbs
Range Increment: 90 feet
Rate of Fire: A
M8 Grenade Launcher
The M8 is a spigot style grenade launching adaptor for the M1 Carbine. Unlike the M7 launcher on the M1 Garand it was not necessary to defeat the semi auto operation of the Carbine. The adaptor clamps over the muzzle of the weapon and the rifle may be fired with the adaptor in place. A blank cartridge is required to launch a rifle grenade.
Hand Grenades
M17 Fragmentation Grenade
M19A1 Anit-Tank Grenade (7d6 damage/no burst/no reflex sv)
M22 Smoke Grenade (Special)
Damage: 3d6
Reflex Save 15
Critical: -
Size: Tiny
Damage Type: Slashing
Weight ½ lb
Range Increment 100 feet
Burst Radius 10 feet
M1 Rocket Launcher
2.36” Bazooka
The M1 was the world’s first infantry anti-tank rocket launcher to enter service. Commonly known as the Bazooka it was named after a comedian’s musical instrument that was similar in appearance. The M1 was first used in 1942 during the invasion of French North Africa, in the rush to get it into service many U.S. soldiers had their first training with the weapon while on the landing craft headed for the beach. Like most rocket and recoilless weapons the M1 has a danger area behind the weapon.
Damage: 10d6
Magazine: 1 int
Critical: -
Size: Large
Damage Type: -
Weight 13 lbs
Range Increment: 110 feet
Rate of Fire: S
FSSF Knife does 1d6 damage. It does not have a bayonet attachment and cannot be used that way. [/sblock]
Equipment
[sblock]All characters are issued:
Special Basic Kit (I will detail later - this is your basic equipment clothes, web gear ...)
M1911A1 - .45 ACP Pistol w/Laynard
Parachute
Garrison Cap w/ Unit piping and Airborne Patch
FSSF Knife - special made and only issued to FSSF
US Army Infantryman’s Kit, Winter
Clothing, Common and General Equipment
Underwear .25
Socks .25
Long johns (2) 2.25
Pants & Shirt, wool 2.75
Pants belt, w/ buckle .25
Knit cap .25
Boots 4.25
Field trousers 2
Sweater, wool 1
Field jacket, M1943 3.25
Parka (raincoat/poncho) 2.75
Scarf, wool .5
Gloves, wool .25
Socks, extra .25
Blanket, wool 3.75
Personal items/toiletries 2.0
Helmet, w/ liner/net 3.25
First aid pouch, M1942 w/ packet .5
Canteen, M1910/cup/cover 3.75
Entrenching tool, M1943 w/ carrier 3
Suspenders, M1936 1 or Combat Vest M1942 1.75
Field bag, M1936 (pack) 2
K-Ration, 3 meals 2.25
Map Case with Local and Area maps 4.00
V42 Combat Knife .5
Magazine pouch, Pistol .5
Mag, .45 cal Pistol (x2) 2.00
Total Weight 49.5 (50.25)
Radio Kit
Radio, SCR 30
Transceiver 13
Battery pack 15
Misc. items (frame, cables, etc.) 8.5
Handset 1.75
Total Weight 68.25
Rifleman Kit
Sling, M1 .5
Cleaning kit, M1 .5
Cartridge belt, M1923 1.5
Ammo: 10 x 8-rd clips (in cartridge belt) 5.25
Ammo: bandolier w/6 x 8-rd clips (x2) 6.75
Total Weight: 14.5
LMG Gunner Kit
Sling, M1 .5
Cleaning kit, M1 .5
Cartridge belt, M1937 1.5
Ammo: 12 x 20-rd mags (in cartridge belt) 18.25
Total Weight 20.75
SMG Kit
Sling, M1 .5
Magazine pouch, SMG (x3) 1.5
Mag, .45 cal SMG, (x9) 17
Cleaning kit, M1 .5
Total Weight 19.5
Other Items
Binoculars, w/ case 3.50
Hatchet or saw 1.50
Satchel Charge (Small) 4
Satchel Charge (Large) 10
Medic Kit 15
Item Description
Medic’s Kit: The medic’s kit has a variety of surgical instruments
(scalpel, clamps, etc.), morphine, IV needles, saline solution (in glass), sulphur powder, gauze, and medical tape. A fully-stocked medic’s kit has 12 doses of healing supplies. The bag grants a +2 circumstance modifier
Satchel Charge, Small: A pre-fused, two pound plastic explosive charge. The charge comes in a canvas bag with carrying strap. It was designed for combat use against vehicles and fortifications. It is light enough that it can be thrown like a grenade. .
Satchel Charge, Large: A pre-fused ten pound charge of plastic explosive charge. It also comes in a canvas bag with a carrying strap. It can be thrown as well, not very far. It was designed for demolishing buildings and fortifications. [/sblock]
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