Devil's Plow OOC (Full; Alts Welcome)

Hey Ringmereth,

I'd like to join. Below is my character concept. I haven't done the accounting on the equipment and the skills because I would like to get your approval before putting in more work. Please let me know if the concept is ok, OK?

Thanks and cheers,

SG

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Name: Ethyann “Sorowsong” Silverblade, member of the Stonehammer family
Race: Elf
Class: Favored soul 3 (Sehanine: "Moonbow")
Hit Dice: 3d8, 12 WP, 23 VP

Initiative: +3
Speed: 30 feet
AC: 19
Touch: 13
Flat-footed: 16
BAB/Grapple: +2/+2
Attack: Unarmed Attack +0 (1d4, 20 x2)
Full Attack: Unarmed Attack +0 (1d4, 20 x2)
Face/Reach: 5x5/5 ft
Special Attacks: spells
Special Qualities: Elf traits

Saves: Con +4, Ref +6, Will +5
Abilities: Str 12, Dex 16, Con 12, Int 12, Wis 14, Cha 14

Skills: Knowledge, Concentration, Craft, Diplomacy, Heal, Jump, Knowledge (arcana), Profession, Sense motive, Spellcraft

Languages: Elf, Dwarf, Common
Alignment: Neutral Good
Gender: Male
Age: 105
Height: 5' 7"
Weight: 145 lbs
Spells:
spells per day 6/5,
spells known 5/4
0: create water, light, mending, detect magic, purify food and drink
1: summon monster 1, cure light wounds, protection from evil, shield of faith.

Feats: Precise shot, point blank shot, weapon focus (composite long bow).


Inventory: Chain mail, long sword, composite long bow (+1 str),

Bio: Often, before falling asleep, Ethyann will look at the stars and sing the song his mother sang to him as an elfling. The song, full of pain and sorrow, usually haunts those who are fortunate enough to see him, one of the last remaining elves.

He hasn’t seen any of his own kind in years now, and wonders if he is the only one left. Only his faith in Sehanine keeps him going, that and the desire to save the others, the humans and the dwarves, that still may have a chance, bleak as it may be.

Ethyann was young when his city was attacked by the hordes. The elves fought hard, but they were completely outnumbered. Even with the help from the dwarves and the humans, the odds were against them.

Ethyann had survived, hidden by his family. He had roamed through a nearby forest, guided by a strange yet reassuring presence, which later he discovered was Sehanine. He stumbled upon Dwarf warriors, who brought him to their stronghold.

There, he remembered and he grieved. The Dwarves were kind to him, and let him let him live amongst them. As he matured, he felt as if someone or something was looking out for him, giving him some guidance. When studying elven texts recovered by the Dwarves, he recognized a familiar face, one he had seen in his dreams, a great source of comfort: Sehanine. Through his studies, his understanding of Elven traditions grew and the power of Sehanine also grew within him. At the same time, since the times were tough, he also trained for combat with his Dwarf family.

He dreams one day of finding enough elves to create an elven empire that could match the glory empires of old. He knows that this is unlikely, so his goal is to unite humans, dwarf and other good races to defeat and destroy the Goblinoids.

Appearance: Ethyann is a young looking elf, with a serious and determined demeanor. He has long black hair with purple eyes and pale skin. He dons a chainmail and always carries his signature longbow. He adventures disguised as a human, only letting very close friends know he is an elf.
 
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Ok then, let's see if this baby flies....

Name: Baron Thyraxian del Mord the Third (Thraxus)
Race: High Man (Human Paragon)
Class: Fighter 2 / Human Paragon 1
Hit Dice: 2d10+1d8+6, 14 WP, 31 VP
Initiative: +1 (Dex)
Speed: 20ft. (Lgt Horse 30ft.)
AC: 19 (+5 breastplate, +2 shield, +1 Dex, +1 Dodge)
Touch: 12
Flat-footed: 17
BAB/Grapple: +2/+4
Attack: Scimitar +6 melee (1d6+2 damage, 18-20 x2) or Composite Longbow +3 ranged (1d8+2 damage, x3)
Full Attack: Scimitar +6 melee (1d6+2 damage, 18-20 x2) or Composite Longbow +3 ranged (1d8+2 damage, x3)
Face/Reach: 5x5ft/5 ft
Special Attacks: None
Special Qualities: Adaptive Learning (Sense Motive)
Saves: Fort +5, Ref +1, Will +3
Abilities: Str 15(6, +1 enhancement), Dex 13(5), Con 14(6), Int 13(5), Wis 12(4), Cha 14(6)
Fighter Skills (20pts): Climb (1 rank) -1, Craft (4 ranks) +5, Handle Animal (2 ranks) +4, Intimidate (2 ranks) +4, Jump (3 ranks) +1, Ride (3 ranks) +4, Swim (5 ranks) +7.
Paragon Skills (7pts): Appraise (1 rank) +2, Diplomacy (1 rank) +3, Gather Information (0 ranks) +3, Hide (0 ranks) -3, Knowledge - military tactics (1 rank) +2, Listen (0 ranks) +1, Sense Motive (2 ranks) +3, Spot (0 ranks) +1, Survival (1 rank) +2, Tumble (1 rank) -2.
Feats: Combat Expertise, Dodge*, and Weapon Focus (Scimitar).
Languages: Common, Goblin
Alignment: Lawful Evil
Gender: Male
Age: 24
Height: 5'11"
Weight: 178lbs

Inventory:
[sblock]2pp 15gp 1sp 5cp
Masterwork breastplate, masterwork heavy steel shield, masterwork scimitar, composite longbow (+2), 40 arrows, daggers x2, gloves of strength (+1), potion of healing (cure light wounds) x2, potion of defense (shield of faith), elixir of leaping (jump).

Light horse, bit and bridle x2, riding saddle, saddlebags x2, traveler’s outfit (x2), cold weather outfit, courtier’s outfit, tindertwig x3, alchemist’s fire x2, whetstone x2, waterskin x2, waterbag (twice the size of a skin, on horse) x2, tent, soap (1lb), signet ring, pot and pan, backpack, bedroll, winter blanket x2, chalk x3, tinderbox, hooded lantern, manacles, trail rations (2 weeks), oil x12, mule, scale mail barding.[/sblock]

Biography:
[sblock]The fall of humanity was not swiftly accomplished, and perhaps that was why their downfall was such a surprise. In the beginning it started with reports on the borderlands of the invasion forces, nothing unusual considering that is what the forts and strongholds were built to defend against. Once the creatures began welling up from within the kingdoms, everyone had their own crisis to deal with, something that the army and select heroes could easily deal with. Then the small kingdoms fell, nothing to worry about though, the rest of the world were much stronger and could easily repel the invaders.
When the Giant King U-Tralinand sat upon the throne of Gralland, Thraxus’ father was but a small child and his father sat in the King’s Court as a representative of the outlying baronies. His grandfather had been slain my ravenous goblin-kin, and though his father put up a fight, the ogres of U-Tralinand’s forces easily dispatched him.
His mother fled the coming of the horde weeks before they struck, and for months she fled for a safe haven somewhere in the kingdoms. Eventually she would settle and raise her child in the community of Spirefound, where he would grow in the tutelage of the Eight Blademen of Kord’s Legion, learning the skills needed to hold a blade in pride.
Growing amidst the proud warriors of Kord, Thraxus argued with them incessantly about their morals towards the reclaiming of the world. Many Kord followers took pride in seeking out the most powerful foes in the legions that were systematically destroying humanity, believing that toppling these foes would dissuade them from encroaching any further upon their territory.
Thraxus could not believe this, he saw that the only was to save humanity was to fight fire with fire. Leaving his elderly mother in Spireford, he searched the lands until he fell in with a roaming band of mercenaries of Hextor. Here he learnt the basics of tactics in battle, the necessity of utilizing tactics, and more importantly the value of war. However during a campaign to reclaim an ancient fortification for the group’s needs, they were attacked by an orcish horde lead by a green dragon who proceeded to break the legion and destroy Lord Thraxus’ new companions.
For over a year he lived in the slave camps of the green dragon Gilliandran, working the silver mines beneath her lair. There was no great revolution in the end though, simply a handful of halflings that Lord Thraxus protected against the other prisoners that proved to be his savior. The tunnel that they dug led past the dragon’s guard, through the lair, and into the wilderness, allowing a small amount of slaves to escape before the rush of prisoners alerted the guards to its presence. The first few prisioners had even the opportunity to steal a small amount of treasure from the dragon's hoard, no doubt earning her emnity.
Freedom was hardly a sweet thing in the new world that he had escaped into. All of the old cities that had held against the menace, hiding in the nooks and crannies of the world, had fallen easily once the hordes had discovered them. Thraxus spent the better part of a year searching for a haven, hiding himself from the new world that was swiftly building itself up around him. He was from a stock of pure human blood, descended from the first Kings of the lands, now reduced to living amongst these filthy creatures like an animal.
Ironcraig was his last hope. Hearing that there were some people holding out within the old dwarven town, it was like a ray of sunshine to find the walls still standing and being manned by real people. His experiences had bittered him, and now he was prepared to do whatever to takes to take the world back, no matter what.[/sblock]

Appearance:
[sblock]Born of a race of ‘higher’ humans, Lord Thraxus is a formidable man of great stature. His messy black hair, moustache and beard would look ragged on a lesser man, but it seems that even the untidiest flaws only serve to improve his character. These days Lord Thraxus wears little more than his cobalt blue plate armour or the padding beneath it, as the times demand more action than diplomacy his more formal attire rarely sees the light of day. With steely eyes and hands that tend to rest on the pommel of his blade, Lord Thraxus watches for humanity’s enemies in every shadow.[/sblock]
 
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I'll try to cover everything south of my last post here:

1. Ferrix: I'll allow you (and anyone else who requests it-but don't do it without writing it somewhere!) up to three items crafted at reduced cost. However, only one can require a Craft check higher than your craft bonus +10 (as per Taking 10).

2. Ranger Rick/Kerrz: Thanks for the explanation, Kerrz.

3. Steve: your concept, backstory, and crunchy bits look fine to me. Go ahead and figure out skills, inventory, etc.

4. Komodo: I said I'd take as many as 8 characters in the first post. I've still got room for you, and it'd be great to see a submission from you.

5. Pheonix: Ye gods, that's a big character bio. I might be annoyed at you for making a buncha presumptions about my world (pattern of takeover, existance of dragons, etc), but it's really quite a good backstory, and I do like the character. Strongly reminds me of Aragorn, maybe, but I can deal with it. GG at you.
 

Ringmereth said:
I'll try to cover everything south of my last post here:

5. Pheonix: Ye gods, that's a big character bio. I might be annoyed at you for making a buncha presumptions about my world (pattern of takeover, existance of dragons, etc), but it's really quite a good backstory, and I do like the character. Strongly reminds me of Aragorn, maybe, but I can deal with it. GG at you.

Sorry chief, just though that 'd get a bit creative to get a decent back story happening, and I stole the High Man thing from MERP/ICE/Rolemaster. Apart from that everything ok?

Oh, and I trimmed the bio...
 

A few things could be fixed. Your skills are mostly okay, but Knowledge (military tactics) is not a skill, and I don't see why it should become one. Sell it to me or change to something else... maybe Knowledge (history)? Also, you don't need to list skills you're untrained in, and you can put Fighter and Paragon skills together.

Finally, I never ever ever remember dodge. It annoys me. So, just add it onto your regular AC as a dodge bonus. It's not worth the bother to add it to your AC against one opponent, especially when I'll forget to add it more often than not.

Otherwise, it looks good.
 

Ringmereth said:
3. Steve: your concept, backstory, and crunchy bits look fine to me. Go ahead and figure out skills, inventory, etc.

Cool, thanks! :)

Here is an update. I changed the stats so the character sould carry all his equipment. The backstory has been tweaked.

Also, I made him a rogue 1/favored soul 2. I figured that being a member of an almost extinct race, it would be a good idea to be somewhat stealthy. Besides, I needed the ranks for preform (song).

Finally, the character has 2 magic items that I need to get approval for:
a hat of disguise (please see history).
a ring with continual flame cast in a small compartment; if you close the compartment, the flame is hidden (I see this a small trinket he received as a child; I figured that since elves are a high magic people, it would be realistic for him to have this).

If all is ok, the character sholf be ready to go.

Thanks and cheers,

SG

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Name: Ethyann “Sorowsong” Silverblade, member of the Stonehammer family
Race: Elf
Class: Rogue 1/ Favored soul 2 (Sehanine: "Moonbow")
Hit Dice: 1d6 +2d8, 10 WP, 18 VP

Initiative: +3
Speed: 30 feet
AC: 18
Touch: 13
Flat-footed: 15

BAB/Grapple: 1/+1
Attack:
Composite longbow: +4 to hit, 1d6+2 damage (+5 to hit, 1d6+3 damage if within 30ft), 110ft range, piercing, x3

longsword: +3 to hit, 1d8+2 damage, slashing, 19-20 x2

dagger (melee): +3 to hit, 1d4+2 damage, piercing slashing, 19-20 x2

dagger (thrown): +6 to hit, 1d4+2 damage (+7 to hit, 1d4+3 damage if within 30ft), 10ft
range, piercing, 19-20 x2

Note: +1d6 damage from sneak attack if applicable​


Face/Reach: 5x5/5 ft
Special Attacks: spells
Special Qualities: Elf traits, sneak attack 1d6, trapfinding

Saves: For +3, Ref +8, Will +4, +2 against enchantment spells or effects

Abilities: Str 14, Dex 16, Con 10, Int 14, Wis 12, Cha 14

Skills:
Bluff : + 6 [ 4 Ranks + 2 (Cha) ]
Concentration : + 4 [ 4 Ranks + 0 (Con) ]
Disguise : + 6 [ 4 Ranks + 2 (Cha) ]
Diplomacy : + 8 [ 6 Ranks + 2 (Cha) ]
Hide : + 6 [ 4 Ranks + 3 (Dex) -1 ARMOR PENALTY ]
Listen : + 7 [ 4 Ranks + 1 (Wis) + 2 racial ]
Move silently : + 6 [ 4 Ranks + 3 (Dex) -1 ARMOR PENALTY ]
Perform (song) : + 6 [ 4 Ranks + 2 (Cha) ]
Search : + 8 [ 4 Ranks + 2 (Int) + 2 racial ]
Sense motive : + 7 [ 6 Ranks + 1 (Wis) ]
Spot : + 7 [ 4 Ranks + 1 (Wis) + 2 racial ]

Languages: Elf, Dwarf, Common, orc
Alignment: Neutral Good
Gender: Male
Age: 105
Height: 5' 7"
Weight: 145 lbs

Spells:
spells per day 6/4,
spells known 5/3
0: create water, light, mending, detect magic, purify food and drink
1: summon nature's ally 1, cure light wounds, entangle

Feats: Precise shot, point blank shot

Equipment:

Explorer's Outfit with grey cloak ; 10 gp ; 8 lb ; Worn
Masterwork Chain shirt ; 250 gp ; 25 lb ; worn
Masterwork buckler ; 165 gp ; 1 lb ; on left arm

Holy symbol, wooden ; 1 gp ; 0 lb ; worn
Dagger ; 2 gp ; 1 lb ; strapped to right ankle
Dagger ; 2 gp ; 1 lb ; On belt (left, next to sword)
Dagger ; 2 gp ; 1 lb ; Hidden, on belt, back, below cloak
Composite longbow (+2 str) ; 300 gp ; 3 lb ; backside (over cloak)
Longsword ; 15 gp ; 4 lb ; On belt (left)
Quiver (20 arrows) x2 ; 2 gp ; 6 lb ; backside (over cloak)


Hat of disguise ; 1800 gp ; 0 lb ; worn on head

Belt Pouch ; 1 gp ; 0,5 lb ; on belt (right)
2 Sewing Needles ; 1 gp ; 0 lb ; belt pouch, pinned to a cork
Flint and Steel ; 1 gp ; 0 lb ; belt pouch
Chalk, 2 pieces ; 0,02 gp ; 0 lb ; belt pouch (note: 10 in packpack)
Bell ; 1 gp ; 0 lb ; belt pouch


Light warhorse ; 150 gp

Sack 1 ; 0,1 gp ; 0,5 lb ; Back
Trail rations (4 days) ; 2 gp ; 4 lb ; Sack
Bedroll ; 0,1 gp ; 5 lb ; rolled in sack
Soap (per lb.) ; 0,25 gp ; 0,5 lb ; Sack
Waterskin (1) ; 1 gp ; 4 lb ; Sack
Chalk, 10 pieces ; 0,02 gp ; 0 lb ; right belt pouch (note; 10 in sack)
Torches (1) ; 0,01 gp ; 1 lb ; sack

Sack 2
Feed for horse (2 days) ; 0,1 gp ; 20 lb ; sack
Waterskin (2) ; 2 gp ; 8 lb ; Sack

Money 93,5 gp right belt pouch


Total weight carried (with sack 1) 65,5 lb
Total weight carried (without sack 1) 50,5



Bio: Often, before falling asleep, Ethyann will look at the stars and sing the song his mother sang to him as an elfling. The song, full of pain and sorrow, usually haunts those who are fortunate enough to see him, one of the last remaining elves.

He hasn’t seen any of his own kind in years now, and wonders if he is the only one left. Only his faith in Sehanine keeps him going, that and the desire to save the others, the humans and the dwarves, that still may have a chance, bleak as it may be.

Ethyann was young when his city was attacked by the hordes. The elves fought hard, but they were completely outnumbered. Even with the help from the dwarves and the humans, the odds were against them.

When all hope was lost, his mother gave him a hat. He still remembers her exact words: “Go to the Dwarves and hide as an Orc. Just make sure you become yourself before getting close to the dwarves, or they will kill you”. With that, she was gone, to slow the attackers and give enough time for Ethyann to flee.

Ethyann had roamed through a nearby forest, guided by a strange yet reassuring presence, which later he discovered was Sehanine. He spotted Dwarf warriors, followed his mother’s instructions, and went to them. The Dwarves had suffered heavy losses and were injured but took pity upon the young elf and bought him to their stronghold.

There, he remembered and he grieved. The Dwarves were kind to him, and let him let him live amongst them. As he matured, he felt as if someone or something was looking out for him, giving him some guidance. When studying elven texts recovered by the Dwarves, he recognized a familiar face, one he had seen in his dreams, a great source of comfort: Sehanine. Through his studies, his understanding of Elven traditions grew and the power of Sehanine also grew within him. At the same time, since the times were tough, he also trained for combat with his Dwarf family.

He dreams one day of finding enough elves to create an elven empire, or even a city, that could match the glory of the empires of old. He knows that this is unlikely, so his goal is to unite humans, dwarf and other good races to defeat and destroy the Goblinoids.

Appearance: Ethyann is a young looking elf, with a grim, serious and determined demeanor. He has long black hair with purple eyes and pale skin.

He adventures disguised as a human, only letting very close friends know he is an elf. He apears to be a young looking man in his early 20's, with tanned skin, dark eyes and hair. He dons a chainmail and always carries his signature longbow and sword.
 
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Let's see...

As a Favored Soul, you're going to want (or rather, need) to increase your Wisdom and Charisma a bit. If you want to be a good rogue as well, you'll be spreading your stats awfully thin. Also, you probably want some ranks in Spellcraft and Knowledge (religion). If you want to leave it as-is, I don't mind, but you might later on.

Regarding magic items, I'll allow one-you can pick which, but you can't have both. While elves generally are high-magic, they (and everyone else) aren't here. Even dragons don't have more than a couple magic items in this world.

Otherwise, it looks good.
 

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