Devil's Plow OOC (Full; Alts Welcome)

Ringmereth said:
Let's see...

As a Favored Soul, you're going to want (or rather, need) to increase your Wisdom and Charisma a bit. If you want to be a good rogue as well, you'll be spreading your stats awfully thin. Also, you probably want some ranks in Spellcraft and Knowledge (religion). If you want to leave it as-is, I don't mind, but you might later on.

Regarding magic items, I'll allow one-you can pick which, but you can't have both. While elves generally are high-magic, they (and everyone else) aren't here. Even dragons don't have more than a couple magic items in this world.

Otherwise, it looks good.

Hey Ringmereth, thanks for the feedback.

I dropped my con for cha (yep, that was painful). Wis is only useful for spell DC, and I'll stick with support instead of damaging spells, so I should be ok for quite a few levels.

By the way, what would be the favored class of elves if wizard isn't available (could it be rogue?)?

Also, I dropped the ring in favor of the hat of disguise (no big surprise there ;)

Knowledge (religion) isn't a class skill for favored souls (go figure). Also, with no mentors, I figured that Ethyann didn't really know much about magic...just that he's able to cast some spells that come from Sehanine. One last question: if you're thinking about giving eschew material for sorcerers, are you thinking of doing the same for favored souls?

Thanks and cheers,

SG
 
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Well, someone's got to have Knowledge (religion). I'll add it as a class skill for FS, if you'd like to take it-though I don't think it'll be a big deal if you don't. Since Elves have pretty much lost all their culture and racial leanings, I'll give them the human Favored Class: Any.

I didn't think that material components would really be a problem for Favored Souls. Most Divine spells only require a divine focus, or the materials they use are expensive. But I'll give them Eschew Materials as well, anyway.
 

Ringmereth said:
A few things could be fixed. Your skills are mostly okay, but Knowledge (military tactics) is not a skill, and I don't see why it should become one. Sell it to me or change to something else... maybe Knowledge (history)? Also, you don't need to list skills you're untrained in, and you can put Fighter and Paragon skills together.

Finally, I never ever ever remember dodge. It annoys me. So, just add it onto your regular AC as a dodge bonus. It's not worth the bother to add it to your AC against one opponent, especially when I'll forget to add it more often than not.

Otherwise, it looks good.

From memory the Knowledge - Military Tactics appeared in Sword and Fist (or was it Defenders of the Faith). There seems to be no other D&D skill that allows people a knowledge of warcaft at all, and though it will probably never be effectively used I'd like it as flavour for my character. If you want it out though, I'll change it. The reason why I seperated the skills is so that I know which 10 I selected for my Human Paragon class.

Will change AC though.
 


Ringmereth said:
1. Ferrix: I'll allow you (and anyone else who requests it-but don't do it without writing it somewhere!) up to three items crafted at reduced cost. However, only one can require a Craft check higher than your craft bonus +10 (as per Taking 10).
Cool, thanks :)
 

So when does this baby look like starting up, and how are we doing dice rols, through a secure server or the DM is gunna roll all dem dere bones fer us yokals.
 

Ringmereth said:
Well, someone's got to have Knowledge (religion). I'll add it as a class skill for FS, if you'd like to take it-though I don't think it'll be a big deal if you don't. Since Elves have pretty much lost all their culture and racial leanings, I'll give them the human Favored Class: Any.
I didn't think that material components would really be a problem for Favored Souls. Most Divine spells only require a divine focus, or the materials they use are expensive. But I'll give them Eschew Materials as well, anyway.

Hey Ringmereth,

If you don't mind, I'll pass on the Knowledge (religion). I like where my character's skills are right now.

I pretty much all done. I'm maybe looking to get a silver weapon, in case we come across lycantropes, but aside fom that, everything is done.

Do you have an ETA for the beginning of this game?

Cheers,

SG
 

I'll be doing the dice-rolling myself. It's not that I don't trust you guys, I just prefer the feel of keeping player posts mostly to the in-character narrative, rather than peppering your descriptions with die rolls and game terms. And I sorta like rolling real, solid dice myself.

The game will start once I get Ferrix's character, the deadline for which will be Wednesday. I'll pick from what characters I have submitted and completed, make a thread in 'Playing the Game', and write the first game post. I'll link to the PtG thread from here, and this one will become our OOC.
 

Name: Jonath Stonescale



Class: Paladin 3

Race: Dwarf

Hit Dice 3d10+6 (12 WP; 30 VP)

Initiative: +0

Speed: 20 ft
Armor Class: 15


Base Attack Bonus: +3

Grapple: +6
Attacks: Greatsword +8 (2d6+4/19-20) or Throwing Axe +6 (1d6+3/x2) or thrown Throwing Axe +3 (1d6+3/x2) or Composite Shortbow +3 (1d6+3/x3)


Full Attack: Greatsword +8 (2d6+4/19-20) or Throwing Axe +6 (1d6+3/x2) or thrown Throwing Axe +3 (1d6+3/x2) or Composite Shortbow +3 (1d6+3/x3)

Special Qualities: Aura of Good, Divine Grace, Aura of Courage, Divine Health

Special Attacks: Detect Evil, Smite Evil 1/day (+1 to hit, +3 damage), Lay on Hands (3)

Saves: Fortitude +3, Reflex 1, Will 1

Abilities: Strength 16, Dexterity 10, Constitution 14, Intelligence 14, Wisdom 10, Charisma 13

Skills: Concentration +8 (6), Diplomacy +7 (6), Ride +6 (6), Sense Motive +6 (6)

Feats: Weapon Focus: Greatsword, Combat Expertise

Languages: Common, Dwarven, Goblin, Orcish

Alignment: Lawful Good

Deity: Heironeous

Gender: Male

Age: 74

Height: 4’3”

Weight: 163 lbs.



Inventory: (carry weight: 136.12 lbs)

Masterwork Greatsword (350)

Full Plate (1500)

Composite Shortbow +3 (375)

20 Arrows (1)

Throwing Axe x3 (24)

Cure Light Wound Potion x5 (250)

Backpack (2)

- Bedroll (.1)

- Sunrod x5 (10)

- Tindertwig x5 (5)

- Silk Rope (50 ft, 10)

- Waterskin x2 (Filled, 2)

- Trail Rations x14 (7)

- Tent (10)

- Sack (.1)

- 16 platinum

- 2 gold

- 8 silver



Background: Jonath was raised by his parents, a pair of adventurers until his 8th birthday. His mother, a skilled hunter and his father, a swordsman of Heironeous, left him at the Cathedral of Heironeous, knowing that he would not be safe on their journey.



So among the orphans taken in by Heironeous’s kind souls was he trained. He learned the ways of discipline and honor, of loyalty and respect. Upon his 30th birthday, the culmination of his tutelage and his beginning of squirehood, he received word that his parents were slain in a great battle as the brutish races ravaged the land. Jonath was devastated. His mother’s remains were never found and his father died in the infirmary, mumbling about his son. The body arrived two days later and was buried with his holy symbol. Apparently the father had wished that his sword and armor be given to his son to follow in his footsteps.



Jonath spent the next 40 years passing through squirehood and knighthood with his head held high, keen on making his father proud. Now, as a Knight of the Invincible, Jonath is ready to reclaim humanities lands from the savage races.

Appearance: Jonath is tall for a dwarf, his brown beard neatly kept and divided into three long braids, the center being the largest and longest is held together by a silver clasp with the Fist of Heironeous engraved into it. His armor is plain steel plating with a few nicks and scratches in it. Although old, the plate still shines as almost new. Jonath's greatsword hangs from his back upon two hooks and half a sheathe. The weapon was obviously made for a human as it's only a little shorter than Jonath. The handle lengths to one foot, the ends of the crossguard slowly curve toward the tip of the blade. The pommel is a rough and pointed piece of onyx. The blade is a little more than three feet long, the tip of the blade is not a tip at all, but a curve that ends in two small points on either side of the cutting edge, like a pendulum ready to cut into it's victim.
 
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Yup, so I'm gonna have a hobgoblin scout coming up soon, assuming that's okay by you. I have like...no backstory yet. But I'll think of something. :)
 

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