Isn't alliteration fun?
Anyway, a couple players of our group are reading way too much into the abilities and mechanic ramifications of this PrC (or are they?). Take the first level ability which reads:
Now... Assume your charge had a higher initiative than you (the devoted defender), and that he moved during his turn in combat this round, and ended up within 5 feet of you. The enemy engages your charge in melee combat, throwing an attack at him. You declare harm's way, and switch places. Our wayward players argue that the charge's movement provokes an AoO from the enemy because the charge had previously moved in the round and thus moved more than 5'. Then they state that the defender could just go ahead and declare harm's way on the AoO (it is still an attack). So now the defender has both the original attack and the AoO which had been intended for the charge, aimed at him instead. No problem, charge is protected, the defender has a respectable AC and so isn't too worried about the attacks, and all is good.
I disagree with this on a couple of points. I don't think that the 'movement' from the use of harm's way should provoke an AoO on the charge. That kind of defeats the purpose of the ability in my mind, but admittedly nowhere I've read has precluded it. Secondarily, can the defender jump in front of every attack thrown the charge's way in the combat? At first, we're dealing with at most a 5' step, so it's pretty simple. If the enemies have different initiatives, that movement is going to add up. At which point, perhaps the defender would start provoking AoO's from enemies that threaten them. Or maybe not. It's the movement when it's not your turn that's causing all of this, I'm certain.
Hrmm... I've just had another thought. Perhaps no actual movement takes place when this ability is employed. Maybe they're just forced to redirect their attack at you, but you retain your square on the combat grid. My god, that would make things much easier. Is this the case?
So yea... harm's way. Any thoughts?
Anyway, a couple players of our group are reading way too much into the abilities and mechanic ramifications of this PrC (or are they?). Take the first level ability which reads:
Harm's Way: Beginning at 1st level, the devoted defender may elect to place herself in the path of danger in order to protect her single charge. Any time that you are within 5 feet of your charge, and your charge suffers an attack, you may switch places with your charge and receive the attack in his place. You must declare this before the attack roll is made. You select your charge when you roll initiative, and it is a free action to do so. You may not change your charge for the duration of that combat.
Now... Assume your charge had a higher initiative than you (the devoted defender), and that he moved during his turn in combat this round, and ended up within 5 feet of you. The enemy engages your charge in melee combat, throwing an attack at him. You declare harm's way, and switch places. Our wayward players argue that the charge's movement provokes an AoO from the enemy because the charge had previously moved in the round and thus moved more than 5'. Then they state that the defender could just go ahead and declare harm's way on the AoO (it is still an attack). So now the defender has both the original attack and the AoO which had been intended for the charge, aimed at him instead. No problem, charge is protected, the defender has a respectable AC and so isn't too worried about the attacks, and all is good.
I disagree with this on a couple of points. I don't think that the 'movement' from the use of harm's way should provoke an AoO on the charge. That kind of defeats the purpose of the ability in my mind, but admittedly nowhere I've read has precluded it. Secondarily, can the defender jump in front of every attack thrown the charge's way in the combat? At first, we're dealing with at most a 5' step, so it's pretty simple. If the enemies have different initiatives, that movement is going to add up. At which point, perhaps the defender would start provoking AoO's from enemies that threaten them. Or maybe not. It's the movement when it's not your turn that's causing all of this, I'm certain.
Hrmm... I've just had another thought. Perhaps no actual movement takes place when this ability is employed. Maybe they're just forced to redirect their attack at you, but you retain your square on the combat grid. My god, that would make things much easier. Is this the case?
So yea... harm's way. Any thoughts?