Dhampir, feat and PrC.

Oni said:
Any thoughts on the number of blood points an awakened dhampir can hold, or the blood point cost to use the various powers. Thoughts on adjustments (or if they are necessary)?

*drooooooooool*

It's..............BEAUTIFUL!!!

Rockin' work, dude. I think the blood points system is nicely balanced, with the x3 limiter.

I know this helps 0, but I think there should be......*something* more in the prerequisites, but I don't know what. Just something more, since this is a rather effective class.
 

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Oni said:
Any thoughts on the number of blood points an awakened dhampir can hold, or the blood point cost to use the various powers. Thoughts on adjustments (or if they are necessary)?
i think it works pretty well, actually.

the maximum Blood Points defined by level works better than basing it on an ability score, which would probably give too many points at earlier levels, and too few at the later levels

one way to 'test' the class would be to look at all the ways the powers could be abused. some examples...

level 1 - 3 blood points, Commanding Gaze - 3 times a day, not bad at all (something i'm not sure of - charm person can be negated by spell resistance, so what would the Awakened Dhampir roll to overcome this - character level (hit dice) or PrC level?)

level 2 - 6 BP, add Night Speech - both powers useable a total of 6 times in a day

level 3 - 9 BP, Feral Shape (2 pts per) - the shapes allowed aren't out of hand, so this also ok (*note - i'm not sure if this is exactly true because of all of the polymorph re-writes, but the Awakened Dhampir could burn 2 BP on a shapeshift just to heal his character level in hit points, and turn right back a total of 4 times in a day at this level - this still isn't too bad IMO)

level 4 - 12 BP, Enhance - this could be trouble. by the time the AD (Awakened Dhampir) is 10th level, they could enhance Str and Dex 5 points each or one of those up to 10 points
and it would last for 10 minutes - that, IMO, is immensely powerful. some ways to limit this could be; limit the time to 1 round per AD level, limit the overall time to 1 minute, define the increase as an enhancement bonus (so it won't stack with cat's grace or bull's strength)

level 5 - 15 BP, Blood Regeneration, at level 5, that's a (possible) total of 15d8 self-healing a day, by 10th level, it's 30d8 a day. i'm not sure i would change this, but if you wanted to limit it you could add "The awakened dhampir may not spend more blood points in a given round than they have awakened dhampir levels" to limit the AD to 5d8 per use (giving up a whole round to the standard action) and 10d8 at level 10. (just to compare at 15th level, a paladin with an 18 Cha can lay-on-hands for 60 points, the monk's wholeness-of-body would cure 30 points)

level 6 - 18 BP, Mist Form, not bad at all

level 7 - 21 BP, Dread Gaze, you may want to define what level this is cast at, if nothing else, for duration (yes, that's a stretch, and there's that SR question again)

level 8 - 24 BP, Greater Feral Shape, again the shapes aren't that powerful (and an AD would better off doing Feral Shape if they just wanted the healing)

Level 9 - 27 BP, Fortify, this seems a little underpowered to me. a forsaker, for example, has a 9/+4 DR at level 8, and 11/+5 at level 10. i know that it's based on destroying magic items, but the AD has to use his 'resources' as well (even though, it could be argued that blood is easier to come by :D), and the AD could only get the DR for a maximum of 54 rounds in a day (6 uses, 9 rounds each)

and, by the time an AD is 9th level (or at least 14th character level), he will more than likely be facing opponents that can bypass the DR easily

i'm not sure of a good way to change this, though. it could be made scaleable (4 BP for 15/+1, 6 BP for 15/+2), or just be changed to an overall higher requirement (15/+3 or whatever...)

level 10 - 30 BP, Soul Touch, i wouldn't change it. it's essentially an enervation a maximum of 6 times per day, requiring a touch attack (not a ranged-touch, so sorcerers and wizards get it easy). i would definitely add the 'gains 5 temporary hit points'

have i rambled enough? :) i should have added IMO and IMHO to everything in this post...i hope it helps
 
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I just want to say right up front, thanks for all your help Mr. Fidgit, this has been very beneficial.

I changed to duration on Enhance, removed the healing effects on Feral shape, and added the temporary HP thing to soul touch.

I'm thinking I maybe swap fortify around with another ability, like perhaps Dread Gaze make it available ealier on, and potentially more useful. Still up in the air about this one.


Now to answer your questions.

As it stands right now Blood Magic is a supernatural ability, supernatural abilities are not subject to SR and so they are a little more powerful in this respect, but I thought it appropriate as none of the vampires powers are spell-like abilities.

Same rules apply to dread gaze as apply to commanding gaze in regards to casterlevel = PrC level.
 

i'm glad i could help some (i was afraid i was just being wordy :D)

of course, this brings up something else (although i'd hate for you to change something because of what i've written, and then change it right back...)

vampires - alternate form - vamp can assume the shape of a bat, dire bat, wolf, or dire wolf as a standard action. this ability is similar to a polymorph self spell cast by a 12th-level sorcerer, except that the vampire can assume only one of the forms listed here. it can remain in that form until it assumes another or until the next sunrise.

so do vampires benefit from the healing of a polymorph?
 

Well I believe that technically they do benefit from healing by using their shapechanging powers I'm going to ignore that for the sake of convenience with the Awakened Dhampir. Besides as far as the vampire is concerned it isn't as big a deal because of their Fast Healing 5 (which I replaced with blood regeneration for the dhampir, more useful in a single round, but far less beneficial over a longer span of time).


A dhampir's powers a similar to a vampire's, but not the same.
 

I've actually been working on a vampire-like race for my homebrew, and looking over this I was wondering if I could snag this up for my campaign to use as the results of dalliances between my in-progress Upir and the other races in my world?
 



Awesome PrC! I really like it, just a few suggestions on my part:

Maybe allow them to use their Blood Magic powers from dawn to dusk, but during this period they have to pay double the blood point costs, that way they're not totally helpless yet it's a pretty big drawback.

Blood Metamagic-maybe allow them to use metamagic feats on their Blood Magic abilities? They would have to pay something like 1 or 2 blood points (leaning towards 2 myself) for each level the spell would go up normally. (Extended Dominate Person gaze costing 5 blood points, for instance)

Also, Blood Magic sounds more like a spell-like ability rather than supernatural, is their caster level equal to their PrC level? (sorry if I missed this)

Hope this helps :)
 

I decided to make blood magic supernatural becuase it isn't really spellcasting, just learning how to use their own natural abilities. For the sake of consistency since only part of the blood magic abilities really qualify to be spell-like I decided to make them all supernatural. This combined with the fact that a vampires powers are all supernatural and not spell-like led to this decision.


For feats, I would be more tempted to make feats that modified those types of abilities, sort of like the stuff from the BoVD.


I thought about allowing blood magic around the clock but I decided against it for flavor reason, they still have their class abilities to fall back on, while weaker they shouldn't be completely helpless.

Caster Levels are all based on the PrC level.
 

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