di Senzio's Tournement: Arena - Tribune [El Jefe judging]

Jik'tu infuriated at his miss and the what he considers the human toying with him by the disarm and trip attempts steps back 5' and tries to lay his opponent out with a trip of his own using the hooked portion of the ransuer.

He sweeps the long weapon around low and brings it up behind the legs of his opponent and connects (assumption that 21 touch works) and pulls with all his might to try and take the humans legs out from under him.


Touch Attack = 21 * I rolled a 13+6 for the original attack but forgot to add +2 for using the ransuer....

Opposed roll = 20
 

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[SBLOCK=OOC]
SRD said:
Tripping with a Weapon
Some weapons can be used to make trip attacks. In this case, you make a melee touch attack with the weapon instead of an unarmed melee touch attack, and you don’t provoke an attack of opportunity.

If you are tripped during your own trip attempt, you can drop the weapon to avoid being tripped.

A ranseur isn't a weapon that allow you to trip with it. The spiked chain, all flails and teh guisarmes are weapon that allow tripping. If you want to trip, you'll haev to do it unarmed.

SRD said:
Ranseur
A ranseur has reach. You can strike opponents 10 feet away with it, but you can’t use it against an adjacent foe.

With a ranseur, you get a +2 bonus on opposed attack rolls made to disarm an opponent (including the roll to avoid being disarmed if such an attempt fails).
Also, the ranseur gives +2 to disarm check, not tripping.

SRD said:
Making a Trip Attack
Make an unarmed melee touch attack against your target. This provokes an attack of opportunity from your target as normal for unarmed attacks.

If your attack succeeds, make a Strength check opposed by the defender’s Dexterity or Strength check (whichever ability score has the higher modifier). A combatant gets a +4 bonus for every size category he is larger than Medium or a -4 penalty for every size category he is smaller than Medium. The defender gets a +4 bonus on his check if he has more than two legs or is otherwise more stable than a normal humanoid. If you win, you trip the defender. If you lose, the defender may immediately react and make a Strength check opposed by your Dexterity or Strength check to try to trip you.

Finally, tripping is a strength check, how did you calculate the 10 modifier on your tripping check?[/SBLOCK]
 

-=-=-= In the Arena's field =-=-=-

Khairi's scimitar loudly lands on his opponent short sword. It seems to unstabilize him for a moment. Trying to get an oppening, both short swords widely miss.
 


Velmont said:
[SBLOCK=OOC]

A ranseur isn't a weapon that allow you to trip with it. The spiked chain, all flails and teh guisarmes are weapon that allow tripping. If you want to trip, you'll haev to do it unarmed.


Also, the ranseur gives +2 to disarm check, not tripping.



Finally, tripping is a strength check, how did you calculate the 10 modifier on your tripping check?[/SBLOCK]

Dude, I totally spaced that I guess you can only disarm then with the ransuer and not trip...go figure think we musta house ruled that one (its got those nifty backward curving blades one can use to hook stuff with) since it was intended the hooks were used to pull riders of horses, which is sort of a trip I think...

Since I screwed up and followed the DISARM rules (lol) for a trip attack it will be easy for me do that without having to re-roll the whole thing. (I got +10 from making an opposed attack as per Step 2 of the DISARM rules...Atk+6; +4 for two handed = 10 funny part is even that would be wrong since I also would have gotten +2 more for the weapon's bonus to the move.)

So...

New narrative:

Jik'tu infuriated at his miss and the what he considers the human toying with him by the disarm and trip attempts steps back 5' and tries to DISARM his opponent using the hooked portion of the ransuer.

He sweeps the long weapon around high and tries to catch the human's flail while it is in constant motion.

Step1: AoO (I am at reach so probably he is bumming there)

Step2: Attack = 21 * I rolled a 13+6 for the original attack but forgot to add +2 for using the ransuer....

Since you asked...(*Attack roll 13; +1 Base; +5 STR; +4 Two handed wpn; +2 ranseur = 21) :heh:

Step3: (outcome; I win he's disarmed - he win's he gets a try to disarm me [Opposed roll = 20])

OK there ya go much better - same rolls different action and all legal and such, good catch B sorry for the confusion - again musta house ruled it here at some point, it's probably been a HR so long I forgot we changed it from the original.
 

-=-=-= In the Arena's field =-=-=-

Jik'tu try to use his great strength to make his opponent lose his weapon. He easily touch the weapon and see the chain rolling over his ranseur. He try to pull, but his opponent doesn't seems to be bothered, not only that, with a twist, the ranseur quickly turn and Jik'tu feels pain in his wrist as his hold become unusual, and has no choice to release it or having his wrist broken. The weapon land between them two. The man move foward and attack. Having nothing to parry, the orc try to dodge, but fails. The ball doesn't connect well, but Jik'tu feels the pain a moment, but nothing serious.

On the other cricle, things are a bit less exciting, as Khairi try to bash his opponent, who continue to evade his attacks and his opponent blow find his way to Khari, but the shortsword aren't heavy and sharp enouhg to pierce Khairi's metal shell.

[SBLOCK=OOC]Jik'tu recieved 4 points of damage and now is disarmed. The weapon lay in his opponent square and his own square. Taking it back will occasion an AoO for Jik'tu.

During that time, Khairi and his opponent make some wind to each other in that hot and humid day ;) I think you can roll better than 14 BigB, come on...[/SBLOCK]
 

-=-=-= In the Arena's field =-=-=-

On the side of the circle, the orc seems to grow impatient, looking at the combats that are happening. A human standing between Garrit and Octavio tells aloud to himself. "That combat start to take time. The Sairundani doesn't know how to wield a sword and his opponent have chosen poor weapons to fight a guy in full plate mail."
 



Jik'tu infuriated by his inability to disarm his foe draws his own flail and in one swift movement that seems almost too fluid for a man of his size puts the weapon into motion.

He yells.....

Die, you pig %$#ing son of a Gruznuch!

He swings a mighty two handed swing which hits* the human fighter full on....( I'll let you come up with the description of 28hp damage :eek: )

* If 26 and 24 don't hit I can change it...

[sblock=Rolls]

Attack Roll = 26 (nat 20)

Confirmation Roll = 24

Damage Roll = 14

Critical Damage Roll = 14

[/sblock]
 
Last edited:

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