IronWolf
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updated on 22-NOV-02
I like it. It is some very good material, but it bothers me on a certain level as well. For example, the core classes from the DIABLO game are all faithfully translated into the d20/D&D rules -- except for the fact that they have 25 levels of normal advancement (5 more than any other class, and 5 more than the rules state you can have before diving into the epic levels.
On the other hand, since the first Diablo, I have always loved the magic item generation system they have. And it is faithfully reproduced here. Need a million or so different and cool magic items? Here they all are in fully glory and splendor...
With the exception of the magic item generation tables, the rest of this book is getting less and less use from me. The monsters are not balanced with anything other than the vastly overpowered character classes presented in the book and so its usefulness outside of the setting is very limited. Thus, I am (in retrospect) dropping it to a 2. The biggest problem is that it is simply not as portable as it certainly should have been. You really cannot expect to use this material -- at all -- outside of the setting provided. This cuts against the grain of the Open Gaming revolution...
I like it. It is some very good material, but it bothers me on a certain level as well. For example, the core classes from the DIABLO game are all faithfully translated into the d20/D&D rules -- except for the fact that they have 25 levels of normal advancement (5 more than any other class, and 5 more than the rules state you can have before diving into the epic levels.
On the other hand, since the first Diablo, I have always loved the magic item generation system they have. And it is faithfully reproduced here. Need a million or so different and cool magic items? Here they all are in fully glory and splendor...
With the exception of the magic item generation tables, the rest of this book is getting less and less use from me. The monsters are not balanced with anything other than the vastly overpowered character classes presented in the book and so its usefulness outside of the setting is very limited. Thus, I am (in retrospect) dropping it to a 2. The biggest problem is that it is simply not as portable as it certainly should have been. You really cannot expect to use this material -- at all -- outside of the setting provided. This cuts against the grain of the Open Gaming revolution...