That's not the only downside. With a hex grid, it's impossible to go straight north and south.AuraSeer said:Or you could do what we do, and use a hexagonal grid. The benefit is that it removes all the weirdness of diagonal distances. The downside is that it's hard to figure the space for creatures larger than Medium.
North
Wern .---. Ealn
< >
Woth '---' Eths
South
What does gravity have to do with it?Kmart Kommando said:Everyone knows the hex grid has to be East/West, or the world can't spin on its axis correctly. You do like gravity, don't you?
I thought it was obvious.glass said:What does gravity have to do with it?
What? I thought all corridors had to be orthaganol and 5 or 10 feet wide!Back on topic, I'm not sure of the answer, but I'm thinking that Goldmoon and Auraseer are correct per the rules. That sucks for a diagonal corridor, though.
Infiniti2000 said:Back on topic, I'm not sure of the answer, but I'm thinking that Goldmoon and Auraseer are correct per the rules. That sucks for a diagonal corridor, though.
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