• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

Diamond Throne Setting, so whats cool about it

So really what I'm getting is "There's no big flag of awesome, but there are a few little flags."

It appears that one of the main advantages of the world is that it's portable/shapable. So if you're in the market for a campaign setting instead of just a few envinroments, you may want to look elsewhere. Sounds so far to me like DT is great if you just want a lot of seeds, but if you prefer your worlds to be at least budding, it's not for you.
 

log in or register to remove this ad

Enough detail to guide you, not so much it binds you.

The thing to keep in mind is that the Diamond Throne is a gazetteer-style campaign guide. It's 96 pages, not a 240 page hardcover. So it's more useful to think of it as a campaign framework than a detailed world-spanning travel atlas.

Now personally, I'm a DM who likes to wing it a lot. Which means I steal bits and pieces of adventures, characters, items, etc. from all over the place. The setting is detailed enough that I have a good idea how things work ("Let's see, every city has a Speaker who represents the non-giant races and a Steward who really runs the place. Ok, cool.") while being open and flexible enough that I can drop in whatever I want to adapt. ("We'll put the Banewarrens in Ka-Rone and the Temple of Elemental Evil needs to be close to the verrik lands. Done.")

So if you're looking for something that's open-ended and suitable for a lot of tweaking and adaptation, it's worth checking out. In fact, if you're going to DM a game of pure AU, I'd say it's mandatory reading. It does a great job of fleshing out lands and monsters and giving you a better grasp of the world style. There's a lot of interesting racial dynamics to AU that are a lot deeper than "We live in the mountains, you live in the trees. Now we fight!"

But if you like a super-detailed setting that includes chronological org charts of who's living and who's dead in Gyre Gymblecutty's Giant Toad Riders, then maybe DT isn't for you.

Personally, I pick up those books thinking that I will read them cover-to-cover and steal all kinds of great nuggets hidden in the various chapters when in fact I invariably wake up at 1:30am with the light on wondering why I was having dreams about being chased by gnomes on giant toads.

-Thrommel
 


Diamnond Throne, as a setting, does not float my boat. OTOH, there are some great PrCs that are made to work with AU, so I think the work has its uses.
 

I find DT to be fairly uninspiring. It's well written etc... but there is nothing there that grabs you enough where you go, "Yep, I can run a campaign all the way to Epic levels with this".

There are lots of little hooks but I like mine big, more like themes than hooks, themes that inspire whole campaigns. That way I always have a strong sense of backstory even when I "wing it" which I tend to do a lot.

Personally, as much as I think AU is a pretty solid and high quality publication (as were the modules... but, again, relatively bland), I would prefer to satiate my appetite for not-so-core D&D with either (or both) Midnight and Dawnforge both of which have fairly different and innovative rules but where there seems to be a deeper well of inspiration for the DM to draw from.

I also seem to recall that Monte himself doesn't use AU that much in his home games. Is this correct?

Notwithstanding these comments, I bought the Legacy of the Dragons PDF today and am pleased with what I have read so far, even though I will simply be using it in other non-AU games.
 

Derulbaskul said:
I also seem to recall that Monte himself doesn't use AU that much in his home games. Is this correct?
The simplest answer to this question is 'no': Monte used his home games to test aspects of AU. His online campaign stories were also taken from games started well before AU even existed.
 

Derulbaskul said:
I also seem to recall that Monte himself doesn't use AU that much in his home games. Is this correct?

No.

For whatever it's worth, I ran a purely AU campaign for many months, while writing and developing (and playtesting) the rules. My current game is a D&D/AU blend (it has a litorian bear totem warrior, a litorian unfettered, a sibeccai cleric/rogue, a giant champion of freedom, and a human magister as well as a human urban ranger, a human wizard). It's arguably more AU than D&D, actually.

I love AU, and that should come as no surprise.
 

Into the Woods

Remove ads

Top