Dias Ex Machina
Publisher / Game Designer
For those wondering what's going on, for the past two weeks (during the holiday season), we here at DEM have decided to return to our vehicles. Our initial rules were simple, and even though no one complained about them, I always had a few issues over their deployment. With that in mind, we've decided to give them an enhancement.
To coincide with these improvements, we added in over a dozen new alternate powers and feats, vehicle modifications, and the biggest addition of all, aircraft. We avoid fixed wing airplanes and kept with vertical takeoff vehicles. So now techans can acquire a York Wasp, an Angel Hammerhead, or even a Mann Pantokrator.
Not leaving echans out, we are also offering blimps and dirigibles.
Yes, you heard right, blimps.
Both techans and echans can acquire lighter than air vehicles to avoid the pesky annoyances of ground monsters. You can outfit them with sails, steam boilers, or photovoltaic cells. As for ground vehicles, you can get increased armor, improved suspension, power upgrades, and one modification I couldn't help but include…
Nawz!: You gain the NAWZ! daily power.
NAWZ! Feat Power
Your customized vehicle has a slight modification you haven’t told anyone else about.
Daily * Martial, Vehicle
Minor Action Personal
Effect: The speed of your vehicle increases by +2 for the rest of the encounter.
Special: This is not counted as a vehicle action
The new vehicle rules are going into the next errata.
Speaking of which, hopefully in the next few days, maybe even for New Years, DEM will be releasing the 2.0 Amethyst Errata, which will update the rules in preparation for the release of Amethyst Evolution. This will include all the rules of the original errata plus a bunch of new ones. Many of these changes are actually enhancements made to adapt Amethyst to the evolving rule system that is 4th Edition D&D.
To coincide with these improvements, we added in over a dozen new alternate powers and feats, vehicle modifications, and the biggest addition of all, aircraft. We avoid fixed wing airplanes and kept with vertical takeoff vehicles. So now techans can acquire a York Wasp, an Angel Hammerhead, or even a Mann Pantokrator.

Not leaving echans out, we are also offering blimps and dirigibles.
Yes, you heard right, blimps.
Both techans and echans can acquire lighter than air vehicles to avoid the pesky annoyances of ground monsters. You can outfit them with sails, steam boilers, or photovoltaic cells. As for ground vehicles, you can get increased armor, improved suspension, power upgrades, and one modification I couldn't help but include…
Nawz!: You gain the NAWZ! daily power.
NAWZ! Feat Power
Your customized vehicle has a slight modification you haven’t told anyone else about.
Daily * Martial, Vehicle
Minor Action Personal
Effect: The speed of your vehicle increases by +2 for the rest of the encounter.
Special: This is not counted as a vehicle action
The new vehicle rules are going into the next errata.
Speaking of which, hopefully in the next few days, maybe even for New Years, DEM will be releasing the 2.0 Amethyst Errata, which will update the rules in preparation for the release of Amethyst Evolution. This will include all the rules of the original errata plus a bunch of new ones. Many of these changes are actually enhancements made to adapt Amethyst to the evolving rule system that is 4th Edition D&D.