I got a bit carried away, and also wrote up the Deck of Many Things - based mostly on the AD&D version (Gygax's DMG, pp 142-43) but also drawing a bit from the 3E DMG and the 5e version that I Googled up on Roll20):
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The maths for converting XP gains to Fate and Persona is a bit arcane, but initially I had Sun at 4 Fate and 5 Persona, and Comet at 5 Fate and 8 Persona. The reduction to d4 and d6 seems a bit less outrageous. I also stepped back Moon to balance it a bit more with Fates. Torchbearer handles Flames and Rogues straightforwardly (because Enemy is a status) and also Ruin (because of the Resources ability and the crisp rules for valuables, holdings, deeds of title and the like).
To do my Minor Death, I first statted up the AD&D version:
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Minor Death: AC -4; HD 6+6 (33 hp); AT 1 scythe; D 2d8; SA always strikes first in the round, hits automatically; SD undead immunities, including immunity to cold, fire and electricity; XP 950 + 8/hp[/indent]
Noting that it is somewhat comparable to a troll (6+6 HD, average 20 damage though needing to roll to hit, and regen), I used the Troll Haunt as my starting point, and I reversed the aptr-gangr's
slow special ability to reflect the Death's ability to always strike first and unerringly. The resulting Minor Death is not all that minor!
Like the Dice, I'm not sure this is actually usable in a game . . .