Fenris
Adventurer
Hybrid System
What I have done in my last several games has worked out well. My players have really liked it and I have too. I have worked out twelve stat sets. Each set is balanced against the other so that they have roughly equivalent bonuses and stat levels. Then each player rolls a d12 and I give them their stats for them to assign as they like. The stats sets are varied enough so that each player feels an individual but I make sure that no one is too high or too low. For instance one stat set has a bunch of 14s and 12s. Good for a multiclasser, while others have one or two high scores (but then correspondingly low one too). It has really worked out for us well and cuts down on creation time.
What I have done in my last several games has worked out well. My players have really liked it and I have too. I have worked out twelve stat sets. Each set is balanced against the other so that they have roughly equivalent bonuses and stat levels. Then each player rolls a d12 and I give them their stats for them to assign as they like. The stats sets are varied enough so that each player feels an individual but I make sure that no one is too high or too low. For instance one stat set has a bunch of 14s and 12s. Good for a multiclasser, while others have one or two high scores (but then correspondingly low one too). It has really worked out for us well and cuts down on creation time.