RangerWickett
Legend
I need to figure out if I'm making a chase mechanic too easy.
The idea I have in mind is that each side rolls d20+speed, and whoever rolls higher either gets one success or negates one of their opponents' successes. Repeat each 'round,' which might be a minute or an hour.
So you basically have a scale that goes:
Pursuer 3 successes -- catch-up
Pursuer 2
Pursuer 1
Tied
Quarry 1
Quarry 2
Quarry 3 successes - get-away
Now, I'm not a natural at statistics, so I was hoping folks might help me out. If people have the same bonus, what are the odds of either side winning, and how long will it take for a winner to occur on average? How does it change as speeds diverge?
Obviously the chase could go forever, except the quarry can eventually reach a safe haven. So how many rounds of running do I want to make it take for a fair, challenging race?
Or is my plan badly designed? Would you recommend something else?
The idea I have in mind is that each side rolls d20+speed, and whoever rolls higher either gets one success or negates one of their opponents' successes. Repeat each 'round,' which might be a minute or an hour.
So you basically have a scale that goes:
Pursuer 3 successes -- catch-up
Pursuer 2
Pursuer 1
Tied
Quarry 1
Quarry 2
Quarry 3 successes - get-away
Now, I'm not a natural at statistics, so I was hoping folks might help me out. If people have the same bonus, what are the odds of either side winning, and how long will it take for a winner to occur on average? How does it change as speeds diverge?
Obviously the chase could go forever, except the quarry can eventually reach a safe haven. So how many rounds of running do I want to make it take for a fair, challenging race?
Or is my plan badly designed? Would you recommend something else?