I'm confused. Which out of 3.X or AD&D could represent characters from history or fantasy fiction?The game looked different too. The art style was no longer based in fantasy illustrations, rather than "this is D&D 'dungeon punk' and it can't represent a character from history, fantasy fiction, etc."
Ideas....Considering I never played anything before 3.0, i'd be interested in knowing what I have been playing for almost 20 years![]()
5) Passive Perception
Finding traps and spotting enemies required paying attention to the fiction, the DM's description. Interacting and asking questions. Now, you don't even have to roll a die. You can play on your phone, scroll through social media.
This non sequitur is hard to ignore and definitely makes me wonder if the real issue isn't that the game has changed, but perhaps the audience, the gaming, or the overall play experience is what has changed. Thing is, that's a universal situation, unconstrained by whether the produced game is meaningfully different or not. Summer blockbusters, new crushes, the holidays, rock&roll -- none of it's going to feel the same as when you were ____teen or whatever.5) Passive Perception
Finding traps and spotting enemies required paying attention to the fiction, the DM's description. Interacting and asking questions. Now, you don't even have to roll a die. You can play on your phone, scroll through social media.
If we're going to go with creator vision, one could argue that D&D died when it hit store shelves* and the typical purchaser ended up being not a seasoned wargamer like Gygax, Arneson, and their friends but instead some college kid with a dissimilar background. The gameplay experience he ended up promoting for the next 12 years was wildly different from what he originally thought he was bringing into the world.In my opinion:
D&D "Died" in 1986 when Gygax lost control.
For all his business failings, he at least had a personal stake in what the game meant to people, and a fairly consistent vision of what it should be.
His lack of control was mitigated a bit in the Williams era of TSR because a lot of employees who worked directly under Gygax still had input into the game.
That too.I've heard that the Golden Age of D&D ended about 3/4 of the way through the first session of modified Chainmail that EGG ever ran. It's been downhill ever since.
You must have been talking to young whippersnappers. It's been downhill ever since Gygax looked at Arneson's game!I've heard that the Golden Age of D&D ended about 3/4 of the way through the first session of modified Chainmail that EGG ever ran. It's been downhill ever since.
And that's a big part of what killed TSR – flooding and dividing the market. I mean, it's not the only thing, but it definitely contributed. Someone running Dark Sun would not be particularly likely to buy a Planescape adventure, for example.I do think the weirdness and risk taking did take a hit when WOC took over. TSR weren’t really beholden to anyone which meant they could do pretty much what they wanted. Dark Sun, Ravenloft, Planescape, Al Quadim, Maztica, Birthright, Council of Wyrms...all came in a relatively short period of time.
I think Gleemax has it.Probably deep in their website where no one will find it.
Considering I never played anything before 3.0, i'd be interested in knowing what I have been playing for almost 20 years![]()
I guess I've never played D&D before then....
In fact, most people who play D&D today never played D&D. The things we have to read...

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.