Did Freedom of Movement Get revised?

besnode said:


Actually WotC argues the point. I contacted their rules assistance department with this question, and the official reply was that FoM allows the subject to succeed automatically on any grapple check made to avoid being grappled.

--Paul

And the person who replied is a idiot.
 

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IceBear said:

Again, like I said, the first part of the first sentence would imply that ANYTHING is defeated. A rules lawyer would argue that and it would be next to impossible to defeat him. I just think it's against the spirit of the spell.

Hmm, I would say that allowing someone to escape pins, grappling, handcuffs and so on was quite within the spirit of the spell. I see it as basically allowing you to do Houdini-like tricks.

A good house rule might be to say it gives a +20 bonus to Escape Artist checks, in addition to its effects against magic.
 

hong said:


Hmm, I would say that allowing someone to escape pins, grappling, handcuffs and so on was quite within the spirit of the spell. I see it as basically allowing you to do Houdini-like tricks.

A good house rule might be to say it gives a +20 bonus to Escape Artist checks, in addition to its effects against magic.

That's what I was thinking too actually. My earlier comments were off the cuff, but reflecting on the "Grappling is Broken" thread I was thinking that this might be ok (I was thinking of the +20 too).

The trouble is, I can think of some weird circumstances. Someone throws you in a jail cell and you cast this spell - would it allow you to slip through the bars?

IceBear
 

IceBear said:


That's what I was thinking too actually. My earlier comments were off the cuff, but reflecting on the "Grappling is Broken" thread I was thinking that this might be ok (I was thinking of the +20 too).

The trouble is, I can think of some weird circumstances. Someone throws you in a jail cell and you cast this spell - would it allow you to slip through the bars?

Well, that depends on whether you believe Escape Artist could be used to slip through the bars. If a sufficiently wriggly rogue could do it, why not a Houdini-like wizard?
 

hong said:


Well, that depends on whether you believe Escape Artist could be used to slip through the bars. If a sufficiently wriggly rogue could do it, why not a Houdini-like wizard?

Replace the bars with a Wall of Force or Force Cage.

Taken to the extreme a player could argue that the locked door to the room is impeding his movement to get to where he wants (in the room) and thus the spell should allow him to wriggle through the lock or something :)

Anyway, I'm just being silly. I think I will allow Freedom of Movement to give +20 on Escape Artist checks and leave it like that.

IceBear
 



I don't know about most the arguement but as far as doors and walls go Impede is different from impossible. It is impossible to move through a wall of force it does more than impede it stops. I am sure the word impede has several meanings as words do now days but in this spell as gm I would say it means slows not stops something.

later
 

Well it's also impossible to move while a hold person spell is cast upon you, but clearly freedom of movement allows you to.

Personaly I'd only allow it to stop magical effects or things like being caught in a tanglefoot bag, not being grappled, but that's just me. I can see how it could be argued either way.
 

niteshade6 said:
Well it's also impossible to move while a hold person spell is cast upon you, but clearly freedom of movement allows you to.

Personaly I'd only allow it to stop magical effects or things like being caught in a tanglefoot bag, not being grappled, but that's just me. I can see how it could be argued either way.

which is exactly why it needs a rewrite and clarification.
 

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