Orcus Level 33 Solo Brute (Leader)
Gargantuan elemental humanoid (demon) XP 155,000
HP 1220; Bloodied 610
AC 45; Fortitude 45; Reflex 43; Will 46
Speed 6, fly 4 (clumsy), teleport 0
Immune disease, poison, necrotic; Resist variable (3/encounter)
Saving Throws +5; Action Points 2
Initiative +22
Perception +28
Low-Light Vision, Darkvision
Traits
O Aura of Death (necrotic) • Aura 20
Enemies that enter or start their turns in the aura take 10 necrotic damage (20 necrotic damage while Orcus is bloodied).
O The Dead Rise • Aura 6
Enemies (including flying ones) treat the area within the aura as difficult terrain, and any dead creature within the aura at the start of Orcus’s turn (except those killed by the Wand of Orcus) rises as an abyssal ghoul myrmidon to fight at Orcus’s command.
Master of Undeath
At the start of Orcus’s turn, any creature killed by the Wand of Orcus that is still dead rises as a dread wraith under Orcus’s command.
Standard Actions
m Wand of Orcus (necrotic, weapon) • At-Will
Attack: Reach 4; +39 vs. AC
Hit: 4d12 + 5 damage plus 1d12 necrotic damage, and the target is weakened (save ends).
M Touch of Death (necrotic) • Recharge
Attack: Reach 4; +35 vs. Fortitude
Hit: The target is reduced to 0 hit points (resistance or immunity to necrotic damage does not apply).
Miss: The target takes necrotic damage equal to its bloodied value.
C Necrotic Burst (healing, necrotic) • Recharge
Attack: Close burst 10; +40 vs. Fortitude
Hit: 7d12 + 5 necrotic damage, and all undead in the burst regain 20 hit points.
Triggered Actions
M Tail Lash • At-Will
Attack (Immediate Interrupt): +38 vs. AC
Hit: 4d10 + 5 damage, and the target is stunned until the end of Orcus’s next turn and is knocked prone.
Skills Arcana +28, History +28, Intimidate +31, Religion +28
Str 35 (+28) Dex 22 (+22) Wis 25 (+23)
Con 33 (+27) Int 25 (+23) Cha 30 (+26)
Alignment chaotic evil





Languages Abyssal
Equipment wand of orcus
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