Did these old adventures suck? Nobody talks about them

Dragon Mountain has a very good opening campaign book that involves a quest to put together three pieces of an artifact amulet that protects you somewhat from draconic attacks. I remember it as being quite fun. Then you get to the mountain itself, and with a few exceptions you're pretty much just fighting kobolds. Kobolds with nets. Kobolds with save or die poison arrows. More kobolds with save or die poison arrows. Kobolds with wands of fireball with two charges left.

Lots of cheap tricks, and lots and lots and lots of repetitive encounters with kobolds. I skipped forward through about a third of the boring stuff, but the heavily trapped approach to the dragon's lair was a stand out, and the final fight squares you off against an illusory dragon that eats up a lot of the party's critical resources immediately prior to the fight with the actual dragon. I found that delightful.

I had a reasonably good time with it, but the save or die poison got really old and like I said I had to cut out about a third of it to preserve player interest. It went on a long time.

--Erik
 

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I never played Dragon Mountain. Reading it was bad enough. Unlike Erik, I thought the opening campaign book sounded terrible, and the mountain itself was far worse, for all the reasons stated above.

The first part of Night Below was mostly fun. Then we got into the Underdark and the wheels fell off. I blame this to a significant degree on the DM, and wouldn't mind another shot at the module sometime. Seravin's story hour of the module is very good.

I own the PDF of RttToH, but haven't read it yet. The others I don't have at all.
 

I have to admit, the first part of Dragon Mountain was pretty good.

My group ended up mind controlling the dragon, which rolled a natural 1 on the save to resist... [sblock]which, of course, was just a polymorphed kobold. Ha![/sblock]
 

exile said:
...and the reclusive wizard (hiding out from members of his old oreder) who from behind a door locked twelve or more times cautioned the party, "Leave me alone! I am warning you, I know zee fireball." Great times.

"I know zee fireball." They really gave him a German accent? That's hilarious!
 

The kobolds in Dragon Mountain nearly cleaned our clocks! We had a multiclass gnome psionicist/illusionist with us that was able to save our bacon with illusions, etc to get the kobolds off our backs. :)
 




My gaming group has forbidden me - on pain of writing a My Little Pony RPG - to ever, ever again even look at my copies of Dragon Mountain and Night below.

Brilliant Adventures.
 

Return to Tomb of Horrors was really fun to read but it looked like it would take forever to complete. Though, that is also the kind of thing that would be very appealing in some ways as it would greatly reduce prep time for a very long time.

Now, if you really want to find something that is worthy of a 'fun' discussion, I submit to you, 'Vecna Lives,' which was one of the most bizzare and mind numbing experiences I ever had reading standard D&D material. :confused:
 

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