Dragon Mountain has a very good opening campaign book that involves a quest to put together three pieces of an artifact amulet that protects you somewhat from draconic attacks. I remember it as being quite fun. Then you get to the mountain itself, and with a few exceptions you're pretty much just fighting kobolds. Kobolds with nets. Kobolds with save or die poison arrows. More kobolds with save or die poison arrows. Kobolds with wands of fireball with two charges left.
Lots of cheap tricks, and lots and lots and lots of repetitive encounters with kobolds. I skipped forward through about a third of the boring stuff, but the heavily trapped approach to the dragon's lair was a stand out, and the final fight squares you off against an illusory dragon that eats up a lot of the party's critical resources immediately prior to the fight with the actual dragon. I found that delightful.
I had a reasonably good time with it, but the save or die poison got really old and like I said I had to cut out about a third of it to preserve player interest. It went on a long time.
--Erik
Lots of cheap tricks, and lots and lots and lots of repetitive encounters with kobolds. I skipped forward through about a third of the boring stuff, but the heavily trapped approach to the dragon's lair was a stand out, and the final fight squares you off against an illusory dragon that eats up a lot of the party's critical resources immediately prior to the fight with the actual dragon. I found that delightful.
I had a reasonably good time with it, but the save or die poison got really old and like I said I had to cut out about a third of it to preserve player interest. It went on a long time.
--Erik