The story of my downfall into D&D is an odd one.
I have been gaming for 10 years and I hadn't touched D&D at all in those years (except once, at a local convention).
My brother got me into gaming, and he only gave me one piece of advice: Don't play Rifts.
You see, the first games I got into was Marvel Super Heroes RPG. Played that for a year, then realized how gooberish it was and moved on to Champions. Played that until I found a gaming store and got into Paranoia and some others.
Years passes until I went to gaming conventions and the like. I looked at AD&D, in fact, and I played a game at a convention. It was okay, but nothing blew me away.
This was also the time TSR was a bunch of jerks and said things like "Anything associated with AD&D is owned by us, including characters, etc., etc., etc." Now, I don't know if this is true, but that is what I was told. So, being the impressionable 15-16 year old I was, I was like, "Well, to heck with TSR and to heck with D&D!"
My players could have cared less.
Then came a new era. Third Edition came along and there I was at Gen Con. My brother bought the game and I was flipping through it at the hotel. I liked what I saw.
That next day, I bought a copy of the Player's Handbook.
When I got back from Gen Con 2000, I showed it to my players and asked them if they would like to give it a try. They said, in a lackluster sort of way, "Sure."
Well, needless to say, two years later, we're finally finished with the campaign I started then, and it was some of the best gaming I've ever been a party to.
Since indulging in D&D3E, I have had the chance to play in a AD&D campaign for about six seven months, now, and I must say -- why didn't I get into this sooner!
Ah, fate, how you mock me.
Anyhow, that is my story.
Take Care, everyone.
Ethan Parker