Did you use minis and grids pre-D&D3?

IMO if you don't use mini's and/ or a battle mat to show where the characters are, gets into too many arguments about who is where when traps get set off, ambushes, ect,
 

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KenM said:
IMO if you don't use mini's and/ or a battle mat to show where the characters are, gets into too many arguments about who is where when traps get set off, ambushes, ect,

That's why I use smaller grid maps with little stand-up pieces of paper. Costs barely anything and takes up less room. :)
 

KenM said:
IMO if you don't use mini's and/ or a battle mat to show where the characters are, gets into too many arguments about who is where when traps get set off, ambushes, ect,

This depends on who you're playing with. We've had a house rule for 20 years that fireballs expand in flight, only reaching their full size and damage when they reach the designated point, doing less if they hit something beforehand. All the variables are handled in the DM's head -- he rolls dice sometimes, but it may just be for show. Nobody has ever complained.
 

Absolutely. We still use hexes with 3E simply because that's the map glued on the table built just for gaming. With miniatures it works pretty well. I've probably painted up a good 40 miniatures just for the Rokugan game I run.
 


I've never used minis, counters or battlemats. Not in 3e or pre-3e, even though our main system before 3e was aimed at using them.

It's confusing at times, I'll admit that, but the DM just has to deal out the AoO's and such. Sometimes players bitch back, sometimes not. Works fine! ;)
 

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