teitan
Legend
3e cut down on the DM's workload? I must be doing something wrong because I spend a HECK of a lot more time designing adventures now than I do running them. NPC creation as your PCs get higher and higher in levels in a pain in the rump unlike previous editions where you could just ad hoc everything (not that you can't in 3e, but the paperwork is STILL more complicated than previous eds).
By the DM keeping things balanced, and I think the DMG for both editions says this, it is the DM's job to hand out treasure and magic and to tailor the adventure to suit the players. This is game balance to me, not handing out too much or too little treasure and if you do, back off on it until it seems like a good time to start doing it again. If a player is playing a Bladesinger, the DM should be careful in the magic he gives that character to keep him from outshining the other pcs and should make sure the others get enough magic etc to keep up. That is a dm's job, not the systems.
By the DM keeping things balanced, and I think the DMG for both editions says this, it is the DM's job to hand out treasure and magic and to tailor the adventure to suit the players. This is game balance to me, not handing out too much or too little treasure and if you do, back off on it until it seems like a good time to start doing it again. If a player is playing a Bladesinger, the DM should be careful in the magic he gives that character to keep him from outshining the other pcs and should make sure the others get enough magic etc to keep up. That is a dm's job, not the systems.